Senior C++ Engine & Platform Architect

Level

Austin (TX)

On-site

USD 140,000 - 200,000

Full time

14 days+

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Job summary

Level is a learning technology company building a robust engine platform to support web, desktop, Chromebooks, iPads, and mobile. We seek a systems-oriented engine engineer with breadth across engine and platform systems and deep low-level problem solving, capable of autonomous work in a high-bar engineering culture.

You will modify the Godot-based engine fork, tackle architecture and performance issues, and engineer reusable systems that boost productivity for gameplay engineers and content

Qualifications

  • Strong professional C++ skills across large codebases.
  • 7+ years in game engines, real-time systems, or low-level platform tech.
  • Direct experience modifying engine source code.
  • Experience shipping games or real-time software.
  • Excellent debugging and profiling capabilities.
  • Strong understanding of memory, CPU, threading, and data layout.

Responsibilities

  • Work across engine architecture, runtime systems, memory management, multithreading/concurrency, asset loading and streaming, serialization, and build systems
  • Modify and extend our forked Godot engine source to meet product and platform needs
  • Identify and resolve architectural and performance issues at the engine level
  • Build reusable engine systems and tooling to improve productivity of gameplay engineers
  • Address cross-platform compatibility across web, desktop, Chromebooks, iPads, and mobile
  • Profile and optimize for CPU, memory, and runtime performance
  • Navigate and improve a large, evolving codebase
  • Contribute to engineering practices and mentor other engineers on engine/platform systems
  • Experiment with AI-assisted development tools to improve workflows

Skills

Strong C++ experience
Game engines & real-time systems
Engine source modification
Shipping real-time software
Debugging & profiling
Memory/cpu performance
Cross-platform issue resolution
Architectural reasoning
Reusable systems design
Senior/Staff technical caliber

Job description

Level is a learning technology company building a robust engine platform to support web, desktop, Chromebooks, iPads, and mobile. We seek a systems-oriented engine engineer with breadth across engine and platform systems and deep low-level problem solving, capable of autonomous work in a high-bar engineering culture.

You will modify the Godot-based engine fork, tackle architecture and performance issues, and engineer reusable systems that boost productivity for gameplay engineers and content

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