Senior Build & Tools Engineer – Game Engine

Level

Austin (CO)

On-site

USD 150,000 - 190,000

Full time

14 days+
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Job summary

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.

Level is seeking an experienced Staff Software Engineer to contribute to the development of high-quality build and tooling software.

Qualifications

  • 10+ years of professional software engineering experience with at least 2 years in game development.
  • Strong proficiency in C++ and/or C# and understanding of OO design patterns.
  • Experience with major game engines (Unity, Unreal, Godot) including custom engine systems.
  • Proficient with Git and collaborative development workflows.
  • Ability to write efficient, maintainable code with attention to performance and memory.
  • Strong debugging and problem-solving skills in complex systems.
  • Excellent communication and collaboration in cross-functional teams.
  • Self-motivated with strong time management in fast-paced environments.
  • Nice to have: Python, GDScript, Lua for tools scripting.
  • Nice to have: experience with console development and platform certification.

Responsibilities

  • Design, implement, and maintain build, automation, tools, and engine features for multiple projects.
  • Write clean, well-documented code and establish architecture, testing, and performance practices.
  • Partner with game developers, team leads, and engine teams to translate requirements into tooling.
  • Contribute to engine source to improve rendering, systems, and workflows.
  • Profile and optimize code for memory, frame rate, and load times across platforms.
  • Take ownership of major systems from conception through shipping with ongoing support.
  • Mentor junior engineers through code reviews, pairing, and discussions.
  • Debug complex issues across systems and implement sustainable fixes.
  • Improve development workflows, build tools, and automation to boost productivity.
  • Develop platform-specific features and ensure compliance with requirements.
  • Clearly communicate technical concepts to technical and non-technical stakeholders.
  • Own the source repository and deployment workflow for projects and teams.

Skills

C++ / C#
Object-oriented design
Performance optimization
Debugging
Cross-functional collaboration
Mentorship
Time management
Git
Team collaboration
Game engine experience

Tools

Git
Unity
Unreal Engine
Godot
Custom engine development

Job description

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.

Level is seeking an experienced Staff Software Engineer to contribute to the development of high-quality build and tooling software.

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