Senior Platform Engineer — Education Games (Godot)

Level AI

Austin (TX)

On-site

USD 140,000 - 210,000

Full time

8 days ago

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Job summary

Level AI in Austin, TX, is seeking a Senior Client Platform Engineer to own how Level's Godot-based educational games ship and run on multiple target platforms. You will ensure native feel and good performance on devices from Chromebooks to iPads, and mentor engineers in platform fundamentals.

You will lead platform build, packaging, signing, and release, design a common abstraction layer for windowing, input, and services, and optimize CPU/GPU/memory usage to keep students engaged across

Qualifications

  • 5+ years of professional software engineering experience, including shipped production software on at least one of iOS, Android or ChromeOS, Web, Windows, macOS, or Linux
  • Deep, demonstrated expertise in the CPU, GPU, memory, and thermal characteristics of your specialty platform and how they shape real-time application performance
  • Strong C++ or C# skills, plus fluency in the native languages of your specialty, such as Swift or Objective-C, Kotlin or Java, JavaScript or TypeScript, or Rust
  • Hands-on ownership of platform build, packaging, signing, and release, including store submission or distribution, for a shipped product
  • Experience with the application lifecycle and system services of your platform, including windowing, input, file system access, permissions, and interruptions
  • Proficiency with platform profiling and debugging tools, such as Xcode Instruments, Android Studio Profiler, Perfetto, browser DevTools, PIX, or RenderDoc
  • Familiarity with game engine or real-time application architecture, ideally Godot or a comparable engine
  • Track record of mentoring mid-level engineers and influencing technical decisions on your team
  • Clear written and verbal communication, with the ability to explain platform constraints to non-specialists

Responsibilities

  • Platform Ownership: Own delivery of Level's games on your specialty platform(s) end to end, including build, packaging, signing, store or distribution requirements, release, and live updates
  • Platform Abstraction Layer: Design and maintain the shared layer that isolates game code from platform differences in windowing, input, file system access, and device services, so feature teams never write platform-specific code
  • Lifecycle Management: Handle suspend and resume, backgrounding, orientation and window changes, permissions, interruptions, and memory pressure so student progress is never lost
  • Performance Layer: Build device capability detection, automatic quality settings, scalability tiers, and graceful fallbacks so games run well on low-end school hardware as well as flagship devices
  • Profile and Optimize: Use platform-native profiling tools to find CPU, GPU, memory, load-time, and battery bottlenecks, and work with graphics and gameplay engineers to fix them
  • Native Integration: Write and maintain native plugins and bindings, such as GDExtension, JNI, Swift or Objective-C, and JavaScript interop, that connect Godot to platform services
  • Platform CI and Device Coverage: Automate builds, packaging, and device testing for your platform, and maintain a representative device matrix so regressions are caught before students see them
  • Technical Ownership: Influence technical decisions, flag platform risk early, and document platform constraints so gameplay, graphics, and product teams can plan with confidence
  • Mentorship: Actively mentor mid-level and associate engineers on platform fundamentals and good engineering practice

Skills

C++/C#
Swift/Obj-C
Kotlin/Java
Platform build/release
Profiling/Debugging
Mentoring
Cross-platform
Godot or real-time engine

Tools

Xcode Instruments
Android Studio Profiler
Perfetto
RenderDoc
PIX

Job description

Level AI in Austin, TX, is seeking a Senior Client Platform Engineer to own how Level's Godot-based educational games ship and run on multiple target platforms. You will ensure native feel and good performance on devices from Chromebooks to iPads, and mentor engineers in platform fundamentals.

You will lead platform build, packaging, signing, and release, design a common abstraction layer for windowing, input, and services, and optimize CPU/GPU/memory usage to keep students engaged across

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