Senior Backend Engineer — Multiplayer Cloud Services

Rushdown Studios

City of Albany (NY)

Hybrid

USD 115,000 - 135,000

Full time

14 days+
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Benefits offered by this job

Medical, Dental, Vision Insurance
Paid Holidays
Flexible PTO
Annual Winter Break
401(k) Retirement Plan
Parental Leave
Annual Game Budget

Job summary

Rushdown Studios is seeking a Senior Backend Engineer to join our team in Saratoga Springs, NY on a hybrid basis. You will build and integrate central technologies to service multiple games with scalable backend services.

The role emphasizes collaboration with designers and external programmers, cloud-based microservices, and experience shipping networked multiplayer features. Game development background is a plus but not required. This is not a gameplay-engineering role.

Qualifications

  • Four years of professional experience with C++.
  • At least one year of professional experience with Golang.
  • Experience developing and shipping commercial games and writing maintainable code.
  • Experience integrating with online systems and multiplayer features.
  • Ability to dive into a game engine and work with cloud services and databases.

Responsibilities

  • Prototype and build cloud-based backend microservices.
  • Contribute to a healthy technical culture and learning.
  • Partner with designers to iterate features and optimize player experience.
  • Integrate first‑party platform features and meet console requirements.
  • Collaborate with external programmers to optimize features.
  • Develop new services and write software design docs.
  • Support live features and releases.
  • Troubleshoot crashes on PC and console.
  • Work with partners and provide technical feedback.

Skills

C++
Golang
Multiplayer backend
Cloud integration
Communication

Tools

MongoDB
DynamoDB
Redis
AWS
Azure
GCP

Job description

Rushdown Studios is seeking a Senior Backend Engineer to join our team in Saratoga Springs, NY on a hybrid basis. You will build and integrate central technologies to service multiple games with scalable backend services.

The role emphasizes collaboration with designers and external programmers, cloud-based microservices, and experience shipping networked multiplayer features. Game development background is a plus but not required. This is not a gameplay-engineering role.

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