Senior Audio Designer: Narrative Systems for Emergent Gameplay

Hoyoverse

United States

Remote

USD 135,000 - 175,000

Full time

14 days+
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Benefits offered by this job

Healthcare premiums for you and depend
Generous paid time off
401K / RRSP plan
Life and disability insurance
Team-building activities
Flexible working hours

Job summary

HoYoverse is building a game where narrative emerges through both cutscenes and emergent dialogue choices. We’re seeking a senior audio designer to craft a coherent, non-linear audio experience and to mentor our in-house audio talent.

You will partner with quest designers, engineers, and narrative leads to implement systems in UE5 and Wwise/FMOD, shaping how players hear and feel story moments as they play. This role requires strong communication and a passion for immersive worlds.

Qualifications

  • 5+ years of game audio design experience.
  • Portfolio/demo reel showing systemic or non-linear audio design.
  • Mastery of dynamic audio implementation in a modern game engine (Unreal Engine 5 preferred).
  • Expertise with Wwise or FMOD for large-scale projects with complex routing.
  • A strong personal relationship with games and clear communication with engineering teams.

Responsibilities

  • Co-create the audio vision for narrative cohesion and implement dynamic systems in Wwise and UE5.
  • Collaborate with designers across disciplines to surface moments where story emerges through play.
  • Identify risks and keep the audio vision moving forward as design evolves.
  • Translate narrative design needs into technical requirements for audio tools and pipelines.
  • Establish and document best practices for systemic audio design across the team.
  • Play the game to identify inconsistencies and advocate for the audio experience.

Skills

Game audio design
Dynamic audio implementation
Narrative design
Communication skills

Tools

Unreal Engine 5
Wwise
FMOD

Job description

HoYoverse is building a game where narrative emerges through both cutscenes and emergent dialogue choices. We’re seeking a senior audio designer to craft a coherent, non-linear audio experience and to mentor our in-house audio talent.

You will partner with quest designers, engineers, and narrative leads to implement systems in UE5 and Wwise/FMOD, shaping how players hear and feel story moments as they play. This role requires strong communication and a passion for immersive worlds.

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