Principal Sound Designer

Absurd Ventures

Santa Monica (CA)

On-site

USD 140,000 - 160,000

Full time

14 days+

Get more replies from employers

Send a job-specific resume in minutes.

Benefits offered by this job

Medical, dental, vision insurance
Paid time off
401(k)

Job summary

Absurd Ventures is looking for a Principal Sound Designer in Santa Monica, CA to craft and implement exceptional audio for an innovative open world game. This critical role involves collaborating with leading developers to achieve the audio vision.

The ideal candidate will have over 8 years of experience in sound design, particularly in AAA titles, and be proficient in tools such as Wwise. The role offers a full-time position with competitive benefits and a salary range of $140,000 to $160,000 per year.

Qualifications

  • 8+ years of experience in sound design within the games industry.
  • Strong background in collaborating with engineering teams on audio systems.
  • Proven track record on shipped AAA titles.

Responsibilities

  • Create exceptional and immersive sound design using commercial and proprietary tools.
  • Work closely with the Audio Director to execute the audio vision.
  • Collaborate to implement audio pipelines efficiently.

Skills

Sound design expertise
Collaboration
Technical communication
Mentoring

Tools

Wwise
AAA game engines
Python

Job description

Summary

We are looking for a versatile and experienced Principal Sound Designer to join our audio team to craft and implement exceptional sound design. This role is crucial in support of defining an iconic soundscape for our unique and innovative open world game. As a Principal, your mission is to use your creative and technical audio skills to inspire and evangelize the team in creating outstanding and compelling sound design. You will have the opportunity to collaborate closely with some of the greatest developers in the industry on an exciting, immersive, narrative AAA game.

Core Responsibilities
  • Create exceptional and immersive sound design using both commercial and proprietary tools, software, and source material.
  • Work closely with the Audio Director to help define and execute the project’s overall audio vision.
  • Collaborate with engineers and fellow sound designers to build, implement, and scale audio pipelines.
  • Proactively anticipate project needs and independently develop and implement solutions.
  • Optimize audio assets and recommend workflow improvements to enhance efficiency and scalability.
  • Diagnose and resolve complex audio issues across multiple disciplines.
  • Effectively communicate technical and creative ideas through clear written and verbal communication.
  • Manage time independently and drive complex, multi-phase initiatives through to completion.
Core Qualifications
  • 8+ years of professional experience in the games industry as a sound designer, with some senior experience on shipped AAA titles.
  • Proven track record of owning and delivering complex audio systems on shipped titles.
  • Demonstrated experience collaborating with engineering and cross‑disciplinary teams on large‑scale projects.
  • Strong background in recording high‑quality source material and pushing it through to final asset implementation.
  • Expertise with AAA game engines and deep knowledge of audio implementation workflows.
  • Advanced proficiency in Wwise and real‑time audio systems.
  • Background in mentoring team members and sharing both technical and creative expertise.
Key Attributes
  • A collaborative, team‑oriented mindset with a strong emphasis on cross‑discipline partnership.
  • Ability to inspire and elevate others through leadership, mentorship, and craftsmanship.
  • Self‑motivated, proactive, and capable of solving problems with minimal direction.
  • Adaptable and responsive to feedback and evolving project requirements.
Plus if
  • Experience contributing during early development and R&D phases.
  • Experience designing and improving custom audio tools and workflows for large scale open‑world games.
  • Scripting experience in Python, MEL, or similar languages.
  • Passion for video games, storytelling, cinema, and a strong understanding of game audio.
Description
  • Full‑time job with benefits.
  • Role is on‑site in Santa Monica, CA.
  • Office is located near downtown Santa Monica - near metro and freeways.
  • The base pay range for this position is $140,000 to $160,000 per year. Actual compensation is based on market location and may vary depending on job‑related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full‑time employees. Certain roles may also be eligible for bonus and equity.
About Absurd Ventures

Absurd Ventures is a media company creating new IP across all platforms and for all formats. Absurd Ventures is building narrative worlds, creating characters, and writing stories for a variety of genres, without regard to medium, to be produced for live‑action and animation; video games and other interactive content; books, graphic novels, and scripted podcasts.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Principal Sound Designer for AAA Open-World Audio
Principal Sound Designer for AAA Open-World Audio

Absurd Ventures • Santa Monica (CA)

On-site
USD 140,000 - 160,000
Medical, dental, vision insurance
Paid time off
401(k)
Senior Technical Sound Designer
Senior Technical Sound Designer

Absurd Ventures • San Rafael (CA)

On-site
USD 140,000 - 170,000
Paid time off
Sick time
Medical/dental/vision insurance
+2
Senior Technical Sound Designer at Absurd Ventures San Rafael, CA
Senior Technical Sound Designer at Absurd Ventures San Rafael, CA

Fairweather, LLC • San Rafael (CA)

On-site
USD 140,000 - 170,000
Paid time off
Sick time
Company holidays
+9
Senior Producer
Senior Producer

Absurd Ventures • Santa Monica (CA)

On-site
USD 120,000 - 150,000
Paid time off
Sick time
Medical/dental/vision insurance
+2
Principal Sound Designer job at Blizzard, 2026
Principal Sound Designer job at Blizzard, 2026

Festybay • Irvine (CA)

Hybrid
USD 119,000 - 221,000
Health & Wellness Benefits
Financial Protection
Retirement & Future Planning
+3
Sr Director, Sound Design
Sr Director, Sound Design

Sony Playstation • San Diego (CA)

On-site
USD 235,000 - 353,000
Medical benefits
Dental benefits
Vision insurance
+5
Technical Sound Designer
Technical Sound Designer

Activision Publishing Inc. • San Mateo (CA)

Hybrid
USD 42,000 - 78,000
Medical, dental, vision
401(k) with company match
Paid holidays and vacation
+1
Sound Designer (Star Wars Jedi)
Sound Designer (Star Wars Jedi)

Respawn Entertainment • Los Angeles (CA)

Hybrid
USD 104,000 - 157,000
Hybrid work model
Onsite at EA hub studio
Technical Sound Designer
Technical Sound Designer

Sledgehammer Games • San Mateo (CA)

On-site
USD 63,000 - 117,000
Medical, dental, vision
401(k) with Company match
Paid holidays and vacation
+2
Senior Technical Sound Designer — Immersive AAA Audio
Senior Technical Sound Designer — Immersive AAA Audio

Fairweather, LLC • San Rafael (CA)

On-site
USD 140,000 - 170,000
Paid time off
Sick time
Company holidays
+9