Remote Sound Designer — Adaptive Audio for Dark Fantasy RPG

Makeshift Software

Columbus (OH)

On-site

USD 60,000 - 90,000

Full time

12 days ago
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Benefits offered by this job

MOVE AI
Markerless motion capture
Z CAM E2-M4
Faceware Mark IV
Workstation
Remote-first

Job summary

Makeshift Software Inc seeks a seasoned Sound Designer for Hexborn to own combat, environment, and spell audio. You’ll implement in-engine with Sonity in Unity, crafting adaptive, layered soundscapes for raids and dungeon runs.

You’ll build and maintain a scalable sound asset library, collaborate with combat designers, VFX, and animators, and drive high-quality audio that supports tense, atmospheric gameplay experiences.

Qualifications

  • Proven professional experience in game sound design.
  • Hands-on experience with Sonity or comparable middleware such as Wwise or FMOD.
  • Expertise in sound synthesis for building custom, layered SFX.
  • Expertise in Foley with recording and editing practical sound sources.
  • Strong technical understanding of implementing audio inside Unity.
  • A portfolio or reel demonstrating combat, environmental, and ambient sound design.
  • Experience designing audio that scales in busy scenes (combat, raids).
  • Comfort working independently in a small, fast-moving team with end-to-end ownership.

Responsibilities

  • Design and implement sound effects for combat, spells, VFX, and enemy behavior.
  • Build environmental and ambient soundscapes for dungeons and ruins.
  • Implement adaptive, dynamic audio in Unity using Sonity.
  • Design combat audio that scales across large raid encounters.
  • Collaborate with combat designers, VFX artists, and animators.
  • Maintain and organize sound asset library and standards.
  • Work within broader workflow tooling.

Skills

Game sound design
Sonity
Wwise
FMOD
Sound synthesis
Foley
Unity
Portfolio

Tools

Sonity
Unity
Wwise
FMOD

Job description

Makeshift Software Inc seeks a seasoned Sound Designer for Hexborn to own combat, environment, and spell audio. You’ll implement in-engine with Sonity in Unity, crafting adaptive, layered soundscapes for raids and dungeon runs.

You’ll build and maintain a scalable sound asset library, collaborate with combat designers, VFX, and animators, and drive high-quality audio that supports tense, atmospheric gameplay experiences.

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