Senior Art Director — Cohesive World & Style (Temp, On-site)

Impact Theory, LLC

Los Angeles (CA)

On-site

USD 223,000 - 279,000

Full time

14 days+

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Benefits offered by this job

Medical, dental, and vision insurance
Life insurance and 401(k)
Flexible PTO

Job summary

Level Up Games, LLC in West Hollywood is seeking an experienced Art Director to lead a four-to-six month visual overhaul of Kyzen. The role is hands-on and senior, with a focus on unifying art direction, improving lighting, and enhancing world assets for performance.

You will work closely with engineers to define a cohesive look that resonates with the game's audience, deliver an art bible, and produce hero assets. On-site work required, with a start in Oct/Nov 2026.

Qualifications

  • 7+ years of professional game art experience.
  • 3+ years in an Art Director, Environment Artist, or Character Artist role.
  • Proficiency with Unreal Engine 5 for performant asset design.
  • Portfolio demonstrating cohesive stylized worlds.
  • Ability to convey visual direction to engineers and translate goals into technical specs.

Responsibilities

  • Conduct a full visual audit of Kyzen assets and identify opportunities.
  • Establish a unified art direction via color script, lighting language, and silhouette rules.
  • Document standards in an art bible for internal and outsourced teams.
  • Produce reference and hero assets showing target look and feel.
  • Improve lighting with a dedicated lighting artist to raise visual quality.
  • Collaborate with designers to ensure a high-impact final product.
  • Upgrade procedural asset placement rules across biomes with the engineer.
  • Deliver handoff and standards documentation after the term ends.

Skills

Art Direction
Unreal Engine 5
Portfolio showcase
Paintovers & references
Collaboration with engineers

Tools

Unreal Engine 5
Voxel/Procedural Terrain

Job description

Level Up Games, LLC in West Hollywood is seeking an experienced Art Director to lead a four-to-six month visual overhaul of Kyzen. The role is hands-on and senior, with a focus on unifying art direction, improving lighting, and enhancing world assets for performance.

You will work closely with engineers to define a cohesive look that resonates with the game's audience, deliver an art bible, and produce hero assets. On-site work required, with a start in Oct/Nov 2026.

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