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World Labs seeks a Senior/Staff Rendering Systems Engineer to build and scale Unreal Engine–based rendering systems for synthetic data generation. You will own low-level rendering and CUDA work to run many-world rendering efficiently on cloud GPUs.
You will profile end-to-end workloads, diagnose bottlenecks, and integrate the renderer with internal simulation and data pipelines while collaborating with infrastructure and data teams.
World Labs seeks a Senior/Staff Rendering Systems Engineer to build and scale Unreal Engine–based rendering systems for synthetic data generation. You will own low-level rendering and CUDA work to run many-world rendering efficiently on cloud GPUs.
You will profile end-to-end workloads, diagnose bottlenecks, and integrate the renderer with internal simulation and data pipelines while collaborating with infrastructure and data teams.