Remote Unity Lead Engineer for Real-Time Mobile Games

Dropfake

United States

Remote

USD 180,000 - 230,000

Full time

2 days ago
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Job summary

Drop Fake Inc is seeking an accomplished Client Lead to drive the technical foundation and architecture for a new mobile fighting game. You will balance high-level design with hands-on coding, shipping complex titles for iOS and Android.

The role demands 7+ years in mobile game development, 3+ years in a senior/lead capacity, deep Unity/C# expertise, and strong experience with addressables, CCD, telemetry, and live-ops infrastructure. This is a fully remote position across North America.

Qualifications

  • 7+ years of professional mobile game development experience, with at least 3+ years in a Senior or Lead capacity shipping successful commercial titles.
  • Advanced knowledge of C# and standard Unity design patterns, with extensive experience managing server driven features and telemetry.
  • Strong understanding of mobile specific constraints, graphics pipelines (URP), memory management, and asset bundling/addressables.
  • Proficient with version control (Git) and automated build systems (Unity Cloud Build and/or GitLab CI/CD) tailored for mobile deployment.
  • 3+ years experience with Unity Addressables and Unity Cloud Content Delivery (CCD), including asset bundling, remote content updates, catalog management, and live content deployment.
  • Background in developing live-ops driven games with real-time multiplayer or deep social infrastructure.
  • Familiarity with profiling tools (Unity Profiler, Xcode Instruments, Android Studio Profiler).

Responsibilities

  • Architect, write, and maintain clean and reusable client-side code in Unity/C# that interfaces flawlessly with our proprietary backend engine.
  • Partner closely with the server team to implement network protocols, ensuring low-latency data synchronization, secure state management, and seamless real-time social features.
  • Diagnose and resolve complex client-side bottlenecks (CPU, GPU, memory, and bandwidth) to ensure exceptional frame rates and stability across a wide range of iOS and Android devices.
  • Work hand-in-hand with Producers, Creatives, and Product Managers to transform design and feature requirements into technical realities.
  • Oversee client build pipelines, technical app store submission requirements (App Store / Google Play), and live-ops technical deployment.
  • Own the client-side implementation and maintenance of Unity Addressables and Cloud Content Delivery workflows, ensuring efficient remote asset loading, catalog updates, content versioning, and live-ops content deployment.

Skills

Unity C#
Unity Addressables
Unity CCD
Live-ops
Telemetry
Git
CI/CD
Profiling tools
URP
Mobile shipping

Tools

Unity Engine

Job description

Drop Fake Inc is seeking an accomplished Client Lead to drive the technical foundation and architecture for a new mobile fighting game. You will balance high-level design with hands-on coding, shipping complex titles for iOS and Android.

The role demands 7+ years in mobile game development, 3+ years in a senior/lead capacity, deep Unity/C# expertise, and strong experience with addressables, CCD, telemetry, and live-ops infrastructure. This is a fully remote position across North America.

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