Lead Client Engineer

Dropfake

United States

Remote

USD 180,000 - 230,000

Full time

2 days ago
Be an early applicant

A complete application in a minute

Tailored resume and cover letter, ready to send.

Get past ATS filters

Job summary

Drop Fake Inc is seeking an accomplished Client Lead to drive the technical foundation and architecture for a new mobile fighting game. You will balance high-level design with hands-on coding, shipping complex titles for iOS and Android.

The role demands 7+ years in mobile game development, 3+ years in a senior/lead capacity, deep Unity/C# expertise, and strong experience with addressables, CCD, telemetry, and live-ops infrastructure. This is a fully remote position across North America.

Qualifications

  • 7+ years of professional mobile game development experience, with at least 3+ years in a Senior or Lead capacity shipping successful commercial titles.
  • Advanced knowledge of C# and standard Unity design patterns, with extensive experience managing server driven features and telemetry.
  • Strong understanding of mobile specific constraints, graphics pipelines (URP), memory management, and asset bundling/addressables.
  • Proficient with version control (Git) and automated build systems (Unity Cloud Build and/or GitLab CI/CD) tailored for mobile deployment.
  • 3+ years experience with Unity Addressables and Unity Cloud Content Delivery (CCD), including asset bundling, remote content updates, catalog management, and live content deployment.
  • Background in developing live-ops driven games with real-time multiplayer or deep social infrastructure.
  • Familiarity with profiling tools (Unity Profiler, Xcode Instruments, Android Studio Profiler).

Responsibilities

  • Architect, write, and maintain clean and reusable client-side code in Unity/C# that interfaces flawlessly with our proprietary backend engine.
  • Partner closely with the server team to implement network protocols, ensuring low-latency data synchronization, secure state management, and seamless real-time social features.
  • Diagnose and resolve complex client-side bottlenecks (CPU, GPU, memory, and bandwidth) to ensure exceptional frame rates and stability across a wide range of iOS and Android devices.
  • Work hand-in-hand with Producers, Creatives, and Product Managers to transform design and feature requirements into technical realities.
  • Oversee client build pipelines, technical app store submission requirements (App Store / Google Play), and live-ops technical deployment.
  • Own the client-side implementation and maintenance of Unity Addressables and Cloud Content Delivery workflows, ensuring efficient remote asset loading, catalog updates, content versioning, and live-ops content deployment.

Skills

Unity C#
Unity Addressables
Unity CCD
Live-ops
Telemetry
Git
CI/CD
Profiling tools
URP
Mobile shipping

Tools

Unity Engine

Job description

Drop Fake Inc is looking for a Client Lead to spearhead the technical foundation and client architecture for our new mobile fighting game. We need a seasoned engineering leader with deep Unity expertise and a track record of shipping complex mobile titles. In this role, you’ll balance high-level architecture with hands-on coding, collaborating across teams to turn creative concepts into a polished, scalable game.

About You
  • 7+ years of professional mobile game development experience, with at least 3+ years in a Senior or Lead capacity shipping successful commercial titles.
  • Advanced knowledge of C# and standard Unity design patterns, with extensive experience managing server driven features and telemetry.
  • Strong understanding of mobile specific constraints, graphics pipelines (URP), memory management, and asset bundling/addressables.
  • Proficient with version control (Git) and automated build systems (Unity Cloud Build and/or GitLab CI/CD) tailored for mobile deployment.
  • 3+ years experience with Unity Addressables and Unity Cloud Content Delivery (CCD), including asset bundling, remote content updates, catalog management, and live content deployment.
  • Background in developing live-ops driven games with real-time multiplayer or deep social infrastructure.
  • Familiarity with profiling tools (Unity Profiler, Xcode Instruments, Android Studio Profiler).
Responsibilities
  • Architect, write, and maintain clean and reusable client-side code in Unity/C# that interfaces flawlessly with our proprietary backend engine.
  • Partner closely with the server team to implement network protocols, ensuring low-latency data synchronization, secure state management, and seamless real-time social features.
  • Diagnose and resolve complex client-side bottlenecks (CPU, GPU, memory, and bandwidth) to ensure exceptional frame rates and stability across a wide range of iOS and Android devices.
  • Work hand-in-hand with Producers, Creatives, and Product Managers to transform design and feature requirements into technical realities.
  • Oversee client build pipelines, technical app store submission requirements (App Store / Google Play), and live-ops technical deployment.
  • Own the client-side implementation and maintenance of Unity Addressables and Cloud Content Delivery workflows, ensuring efficient remote asset loading, catalog updates, content versioning, and live-ops content deployment.
About Us

We founded Drop Fake to build a progressive games company defined by autonomy, honesty, and an open, inclusive culture. Our flat structure fosters self-organization, transparent communication, and shared responsibility. At the core of our approach is peer-driven accountability, where every team member plays an active role in shaping and owning our collective vision.

Our commitments include:

  • We are a fully remote studio spread across North American time zones.
  • We create a safe place for you to feel empowered to share your ideas.
  • It’s ok to work on your own personal projects!

Drop Fake is an equal opportunity employer, and we welcome applications from all backgrounds. We’re committed to fostering a diverse, inclusive, and fun-loving workplace.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Remote Unity Lead Engineer for Real-Time Mobile Games
Remote Unity Lead Engineer for Real-Time Mobile Games

Dropfake • United States

Remote
USD 180,000 - 230,000
Lead VFX Artist
Lead VFX Artist

Dropfake • United States

Remote
USD 90,000 - 150,000
Stock options
Non-accrual vacation
Remote studio (NA time zones)
+2
Senior UA Manager
Senior UA Manager

Dropfake • United States

Remote
USD 120,000 - 170,000
Stock options
Non-accrual vacation
Fully remote (NA time zones)
+2
Principal Engineer, Unity Rewards
Principal Engineer, Unity Rewards

Unity • California (MO)

On-site
USD 180,000 - 342,000
Health insurance
Stock options
Retirement plans
+6
Principal Engineer, Unity Rewards
Principal Engineer, Unity Rewards

Unity • Kentucky

Hybrid
USD 230,000 - 340,000
Comprehensive health insurance
Employee stock ownership
Generous vacation and personal days
+2
Principal Engineer, Unity Rewards
Principal Engineer, Unity Rewards

Unity • San Francisco (CA)

On-site
USD 240,000 - 335,000
Comprehensive health insurance
Equity participation
Commute subsidy
+2
Principal Engineer, Unity Rewards
Principal Engineer, Unity Rewards

LE130 Unity Technologies SF • United States

Remote
USD 202,000 - 341,000
Health insurance
Equity grants
Flexible work arrangements
+1
Lead Unity Developer
Lead Unity Developer

Magic Media • United States

Remote
USD 120,000 - 180,000
Permanently remote position
Senior C#/Unity Engineer (Fully Remote)
Senior C#/Unity Engineer (Fully Remote)

PlayQ • United States

Remote
USD 120,000 - 180,000
Flexible time off
Virtual team-building
Conferences opportunities
+1
Lead C# Unity Developer
Lead C# Unity Developer

Hashbang, Inc. • Kenmore (WA)

On-site
USD 120,000 - 180,000