Remote Unity Animation & Combat Systems Engineer

Finitude

United States

Remote

USD 90,000 - 130,000

Full time

5 days ago
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Job summary

Finitude is seeking a Unity Developer to own the animation and ability systems behind its characters. You will work on the animation systems that enhance hand-authored animation and refine the abilities that let players and NPCs fight and interact, all while keeping performance solid across battles with many characters on screen.

You will collaborate with designers, animators, and a physics programmer to bridge design, animation data, and runtime systems, delivering smooth, responsive gameplay

Qualifications

  • 4+ years in professional game development, with a focus on 3D animation programming or character/ combat programming.
  • Strong understanding of C# and hands-on experience with Unity Animator, Clips/Curves, Playables or equivalent.
  • Proficiency in 3D math and procedural animation techniques (IK, procedural foot placement).
  • Ability to coordinate with designers and (technical) animators to bridge design, animation data and runtime systems.

Responsibilities

  • Own and extend Unity-based animation systems: Animator/Playables-driven behaviours and tooling.
  • Optimize character abilities system end to end: input handling, attack logic, locomotion, dialogue behaviours.
  • Collaborate with Technical Animator to architect responsive and performant animation-driven behaviour.
  • Bridge kinematic character logic with physics-based animation simulation with the physics programmer.
  • Iterate with animators and designers on combat and traversal feel as an engineering problem as well as animation.

Skills

C# programming
Unity Engine
Animation systems
Remote collaboration

Tools

Animation Jobs
Burst
Playables

Job description

Finitude is seeking a Unity Developer to own the animation and ability systems behind its characters. You will work on the animation systems that enhance hand-authored animation and refine the abilities that let players and NPCs fight and interact, all while keeping performance solid across battles with many characters on screen.

You will collaborate with designers, animators, and a physics programmer to bridge design, animation data, and runtime systems, delivering smooth, responsive gameplay

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