Remote Technical Artist: Tools & Pipelines for Animation

Pipeworks, Inc.

Eugene (OR)

Hybrid

USD 70,000 - 82,000

Full time

5 days ago
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Benefits offered by this job

Medical, Dental, and Vision
401K with employer match
Employer Paid Life Insurance Policy
Generous Paid Time Off
20 Paid Company Holidays
Relocation
Paid Parental Leave
Employee Assistance Program
Fitness Club Discounts
Sports Team Sponsorship
Annual Company Events
Project Wrap Parties

Job summary

Pipeworks Studios in Eugene, Oregon, seeks a Technical Artist to support scripting and tools, partnering with artists and engineers to optimize workflows for game content. The role is full-time, with remote, hybrid, or onsite options, and reports to the Art department.

The position emphasizes animation support, tooling, and production-ready pipelines. The candidate should have 3+ years in a similar role, strong MEL/Python and C# skills, Unreal experience, and a solid understanding of art

Qualifications

  • Maya with custom script tools to streamline artist workflow.
  • Unreal Engine experience is required; Unreal 5 is a plus.
  • Focus on animation support from rigging to pipelines to tools.
  • Strong understanding of animation and production of strong animations.
  • Technical support for the animation team on projects.
  • Strong software development and programming skills.
  • Understanding of artistic concepts: modeling, lighting, shading.
  • Ability to balance technical and artistic needs with creative compromise.
  • Willingness to explore multiple solutions and discard incorrect approaches.
  • Proficiency in C# and Python/MEL; familiarity with C++.
  • General knowledge of programmable shaders.
  • Attention to detail; strong interest in games; team collaboration.

Responsibilities

  • Partner with artists and engineers to develop efficient workflows for game content.
  • Build, maintain, and document tools, scripts, and pipeline improvements.
  • Support art asset integration into the game and ensure correct function.
  • Investigate and resolve technical issues across assets, materials, animation, lighting, VFX, UI.
  • Profile and optimize art content to meet performance and memory targets.
  • Establish technical art guidelines and content standards with leadership.
  • Create prototypes and examples for visual production-ready approaches.
  • Evaluate art workflows and recommend quality/production trade-offs.
  • Work with QA and development to identify and fix content defects.
  • Provide technical support, training, and documentation for artists.
  • Participate in planning and estimation by identifying dependencies and risks.

Skills

MEL/Python scripting
Animation workflow
C# programming
Python programming
Shader concepts
General software development
Artistic concepts: modeling, lighting,
C++ familiarity

Education

Art and Engineering degree or equivalent

Tools

Maya
Unreal Engine

Job description

Pipeworks Studios in Eugene, Oregon, seeks a Technical Artist to support scripting and tools, partnering with artists and engineers to optimize workflows for game content. The role is full-time, with remote, hybrid, or onsite options, and reports to the Art department.

The position emphasizes animation support, tooling, and production-ready pipelines. The candidate should have 3+ years in a similar role, strong MEL/Python and C# skills, Unreal experience, and a solid understanding of art

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