Remote Senior Game Design Systems Architect

RevStar Consulting Inc

Arizona

On-site

USD 83,000 - 165,000

Full time

9 days ago
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Job summary

RevStar Consulting Inc. seeks an experienced Game Design Subject Matter Expert (Visual & Systems) as an independent contractor to evolve and abstract interactive learning modules and graphics systems.

You will drive modular, scalable frameworks from existing engines and templates, setting visual standards and technical specifications for content delivery. The role requires minimum 4+ years in game design with a focus on visual design systems, UI/UX, and graphics template evolution.

Qualifications

  • 4+ years of professional game design experience, specializing in visual design systems, UI/UX, or graphics template evolution.
  • Demonstrated history of architecting or modularizing visual game assets, level templates, or UI framework systems.
  • Deep technical expertise in visual communication, asset pipelines, integration workflows, and user-centric design principles.
  • Ability to work with complete autonomy, providing high-level technical direction and self-directed execution in a collaborative environment.

Responsibilities

  • Audit existing game assets, UI systems, and visual layouts to architect reusable, modular graphics templates.
  • Abstract visual components and core gameplay mechanics into configurable parameters for non-technical content creators.
  • Consult with engineering and art teams to define specifications for scalable asset and content pipeline tooling.
  • Architect intuitive gameplay loops, progression frameworks, visual feedback loops, and reward structures for interactive modules.
  • Establish and document UI/UX standards, visual design patterns, and aesthetic consistency across all templates.

Skills

Game design
Visual design systems
UI/UX
Graphics templates

Tools

Graphic asset pipelines

Job description

RevStar Consulting Inc. seeks an experienced Game Design Subject Matter Expert (Visual & Systems) as an independent contractor to evolve and abstract interactive learning modules and graphics systems.

You will drive modular, scalable frameworks from existing engines and templates, setting visual standards and technical specifications for content delivery. The role requires minimum 4+ years in game design with a focus on visual design systems, UI/UX, and graphics template evolution.

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