Remote Principal 3D Generalist for Mobile Games

Jam City, Inc.

United States

À distance

USD 75 000 - 120 000

Plein temps

14 jours+

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Avantages offerts par ce poste

Unlimited Vacation
Paid Sick Days
Kin Care & Holidays
Medical Insurance
Dental & Vision
Life Insurance
401k
Flexible Spending Accounts
Fully Remote
Wellness Programs
12 Weeks Parental Leave
Happy Hours
Company Events

Résumé du poste

Jam City, Inc. is seeking a Principal 3D Generalist to join the Narrative Game division on a brand new mobile game. You are an artist with a strong technical background, capable of delivering assets end-to-end in a fast-paced, fully remote team.

You will create 3D characters, props and environments, light scenes, build shaders in Unity and Maya, and collaborate daily with the 3D Art Director and engineering. A 5+ year track record and expertise in Maya, Unity, ZBrush, and Substance is required.

Qualifications

  • 5+ years of 3D game development experience.
  • Proficiency in Maya and Unity, with shader development and lighting skills.
  • Experience delivering at least two 3D games from conception to completion, one mobile.
  • Art Degree or equivalent.

Responsabilités

  • Create 3D characters, props and environments.
  • Light environment scenes in real-time and baked.
  • Create shaders in Unity and Maya.
  • Occasionally rig and skin props and characters.
  • Foresee technical issues with designs.
  • Establish art pipelines for new features and assets.
  • Write documentation on best practices.
  • Collaborate with the 3D Art Director daily.
  • Collaborate with Tech Art and Engineering on asset implementation.
  • Troubleshoot visuals in Maya and Unity.
  • Attend occasional in-person critical meetings.

Connaissances

5+ years 3D game experience
Shading & lighting
Cross-disciplinary collaboration
Problem solving

Formation

Art Degree or equivalent

Outils

Maya
Unity
ZBrush
Substance Painter
Substance Designer
Adobe Creative Suite

Description du poste

Jam City, Inc. is seeking a Principal 3D Generalist to join the Narrative Game division on a brand new mobile game. You are an artist with a strong technical background, capable of delivering assets end-to-end in a fast-paced, fully remote team.

You will create 3D characters, props and environments, light scenes, build shaders in Unity and Maya, and collaborate daily with the 3D Art Director and engineering. A 5+ year track record and expertise in Maya, Unity, ZBrush, and Substance is required.

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