Remote Horror FPS Level Designer (Unreal) - Contractor

confidential

United States

Remote

USD 50,000 - 61,000

Part time

14 days+

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Job summary

Affray Interactive LLC is seeking a Level Designer contractor to work on SCP: 5K, a horror-focused tactical shooter currently on Steam in early access. The role is remote, 40 hours per week, with a Oct 2026–Jan 2027 term. Unreal 4 experience is required, and candidates in US time zones are preferred for collaboration.

The successful candidate will mentor other designers to elevate horror within FPS levels and collaborate across departments to maintain the level creation pipeline.

Qualifications

  • 3+ years of professional Level Design experience with a focus in horror.
  • Proven experience making FPS levels with examples of your work during grayboxing phase.
  • Proven track record using problem-solving skills to resolve development issues.
  • Strong documentation skills.

Responsibilities

  • Work with other level designers to inject horror moments into levels.
  • Create levels that revolve around horror and tension.
  • Create interior-based areas that are exciting and navigable via Greybox and playtesting; iterate after feedback.
  • Mentor other level designers in horror design.
  • Collaborate with Environment Art and QA to shepherd levels through the creation pipeline.
  • Communicate progress to lead and director on level design tasks.

Skills

Horror level design
FPS level design
Strong collaboration
Mentoring other designers

Education

3+ years professional level design

Tools

Unreal Engine 4

Job description

Affray Interactive LLC is seeking a Level Designer contractor to work on SCP: 5K, a horror-focused tactical shooter currently on Steam in early access. The role is remote, 40 hours per week, with a Oct 2026–Jan 2027 term. Unreal 4 experience is required, and candidates in US time zones are preferred for collaboration.

The successful candidate will mentor other designers to elevate horror within FPS levels and collaborate across departments to maintain the level creation pipeline.

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