Remote Cinematics Cutscene Animator

Apex Systems

Bellevue, Northern (WA, KY)

Hybrid

USD 70,000 - 110,000

Part time

14 days+
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Benefits offered by this job

ESPP
401K with match
HSA plan
EAP with counseling

Job summary

Everforth Apex is seeking a Cinematics Animator for a contract role focused on delivering high-quality character and creature acting in cinematic cutscenes. You will collaborate with a cinematic layout artist to bring performances to life using hand-key animation and motion capture data enhancements.

The role requires 2+ years in gaming animation, strong Maya and Unreal skills, and a passion for cinematic storytelling within a dynamic team. Remote work is available in the United States.

Qualifications

  • 2+ years of relevant animation experience in gaming.
  • Strong portfolio demonstrating skills in performance animation, both body and face.
  • Proficiency in lip sync animation.
  • Ability to hand-key animate and enhance motion capture data.
  • Strong skills in Maya.
  • Experience with an auto lip sync tool.
  • Experience in Unreal.
  • Demonstrated ability to collaborate and take direction from stakeholders.

Responsibilities

  • Work with a cinematic layout artist partner to deliver high-quality performances for cinematic cutscenes.
  • Animate using both hand-key techniques and motion capture data.
  • Collaborate with Tech Art, Character, and Creature teams to test rigs.
  • Set up and implement animation files using Unreal, Unreal Sequencer, Autodesk Maya, and the Metahuman Performance Asset auto lip sync tool.
  • Utilize a proprietary Round Trip Tool to assist the layout artist with animation-related issues.
  • Implement feedback from Cinematics management and the Cinematics Animation supervisor.
  • Post captured work for review and contribute input during team meetings.

Skills

Performance animation
Lip sync animation
Motion capture data
Team collaboration

Tools

Maya
Unreal Engine
Unreal Sequencer
Lip sync tool

Job description

Everforth Apex is seeking a Cinematics Animator for a contract role focused on delivering high-quality character and creature acting in cinematic cutscenes. You will collaborate with a cinematic layout artist to bring performances to life using hand-key animation and motion capture data enhancements.

The role requires 2+ years in gaming animation, strong Maya and Unreal skills, and a passion for cinematic storytelling within a dynamic team. Remote work is available in the United States.

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