Remote 3D Artist: Real-Time Vehicles & Environments

MAK Technologies

United States

Remote

USD 75,000 - 110,000

Full time

5 days ago
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Benefits offered by this job

Annual bonus incentive
401K with company match
Medical/Dental/Vision Insurance
Disability
PTO
Life and Accidental Death Insurance
Development and Career GrowthOpportuni

Job summary

MAK Technologies, Inc. in Cambridge, MA, hires a hands-on 3D Artist to create game-ready vehicles, props, and terrains for our modeling, training, and simulation software.

You will collaborate with artists and engineers to build assets that look compelling and perform well in real-time, distributed environments, and you will configure them in MAK’s proprietary software and terrains with commercial and in-house tools.

Qualifications

  • Bachelor’s degree in Graphics or related experience.
  • Proficiency in 3ds Max or Maya, Photoshop, and Substance Painter.
  • Familiarity with low- and high-poly modeling.
  • Ability to create textures and effects maps, preferably in a PBR (Physically Based Rendering) pipeline.
  • Strong visual art skills.
  • Ability to work independently, manage priorities, and take a proactive approach.
  • Basic understanding of coding, scripting, and computers.

Responsibilities

  • Create game‑ready 3D art assets, including vehicles such as tanks, helicopters, and planes, and props such as buildings and other environmental features.
  • Configure and integrate art assets in MAK’s proprietary software.
  • Build terrains using commercial and in-house tools.
  • Collaborate in a team environment to enhance productivity and meet project deadlines.

Skills

Strong visual art skills
3D asset creation
Texture mapping
PBR workflow
Independence & prioritization
Basic scripting

Education

Bachelor’s degree in Graphics or related field

Tools

3ds Max
Maya
Photoshop
Substance Painter
Presagis Creator
Presagis Terra Vista
UV Layout
ZBrush
MotionBuilder
DI Guy
QGIS
Global Mapper

Job description

MAK Technologies, Inc. in Cambridge, MA, hires a hands-on 3D Artist to create game-ready vehicles, props, and terrains for our modeling, training, and simulation software.

You will collaborate with artists and engineers to build assets that look compelling and perform well in real-time, distributed environments, and you will configure them in MAK’s proprietary software and terrains with commercial and in-house tools.

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