Senior Technical Artist Engineer - Real-Time Graphics

Apple Inc.

Cupertino (CA)

On-site

USD 185,000 - 325,000

Full time

4 days ago
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Benefits offered by this job

Medical & dental coverage
Retirement benefits
Stock programs

Job summary

Apple Inc. is seeking a Senior Technical Artist Engineer to join a team of motion designers, technical artists, and engineers crafting future experiences for Apple platforms. You will bring visuals and interactions to life while exploring new ideas, building real-time systems in Metal and VFX, and supporting design teams with tools and plugins.

The role emphasizes collaboration with design teams, shader development, and building polished visual experiences across Apple products and services.

Qualifications

  • 7+ years of experience with Metal or similar graphics tech, writing shaders for visual effects, custom filters, and real-time 3D graphics.
  • Experience authoring particle systems, simulations, or other procedural/generative visuals.
  • Understanding of the GPU pipeline, shader performance optimization, and platform constraints.
  • Experience building custom controls, transitions, and gesture-driven animation, integrating GPU-rendered content into a live view hierarchy.
  • Proficiency with Swift, SwiftUI, and UIKit.
  • Ability to work closely with designers and iterate quickly on ideas.
  • Strong programming skills and a passion for learning new technologies.

Responsibilities

  • Build real-time visual systems in Metal & VFX for Apple platforms.
  • Write and optimize shaders that maintain frame rate on device.
  • Build custom controls, transitions, and gesture-driven animation.
  • Create tools and plugins needed by the design team.

Skills

Metal
Shaders
Particle Systems
GPU Pipeline
Custom UI Animations
Swift/SwiftUI/UIKit
Collaboration

Tools

Cinema 4D
Maya
Houdini
RealityKit
SceneKit
ARKit

Job description

Apple Inc. is seeking a Senior Technical Artist Engineer to join a team of motion designers, technical artists, and engineers crafting future experiences for Apple platforms. You will bring visuals and interactions to life while exploring new ideas, building real-time systems in Metal and VFX, and supporting design teams with tools and plugins.

The role emphasizes collaboration with design teams, shader development, and building polished visual experiences across Apple products and services.

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