Graphics Engineer, Platform Architecture

Apple Inc.

Cupertino (CA)

On-site

USD 120,000 - 180,000

Full time

4 days ago
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Job summary

Apple Inc. in Cupertino seeks a Graphics Engineer to expand capabilities of future Apple Silicon GPUs and enable new customer experiences. You will collaborate across teams to analyze hardware performance and prototype advanced graphics techniques.

The role requires strong background in real time graphics systems, shader programming, and ML-enabled graphics methods, with a track record of working with cross-functional teams to ship impactful hardware features.

Qualifications

  • BS degree in CS, CE or EE or equivalent.
  • Experience in design or architecture of real time graphics hardware systems.
  • Experience with software architecture and development.

Responsibilities

  • Assist in hardware performance analysis, graphics algorithm research, and optimization.
  • Contribute to development of modeling tools and infrastructure necessary to do exploratory design and performance studies.
  • Collaborate with the Metal framework and driver teams to enable next generation Metal API features.
  • Drive development of new graphics techniques, including AI/ML-enhanced algorithms, via prototyping to improve user experiences across a wide range of products and applications.
  • Track upcoming trends in graphics hardware and software across various application types, and assist in driving product development directions.

Skills

Graphics hardware design
Shader programming
Software architecture
Performance analysis

Education

Bachelor's degree
MS/PhD CS/CE/EE

Job description

Summary

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, inquisitive people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it!

Description

The Platform Architecture Graphics group is looking for a dedicated Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.

Key Responsibilities
  • Assist in hardware performance analysis, graphics algorithm research, and optimization
  • Contribute to development of modeling tools and infrastructure necessary to do exploratory design and performance studies
  • Collaborate with the metal framework and driver teams to enable next generation Metal API features
  • Drive development of new graphics techniques, including AI/ML-enhanced algorithms, via prototyping to improve user experiences across a wide range of products and applications
  • Track upcoming trends in graphics hardware and software various application types, and assist in driving product development directions
Minimum Qualifications
  • BS degree
  • Experience in design or architecture of real time graphics hardware systems
  • Experience with software architecture and development
Preferred Qualifications
  • MS or PhD degree in CS, CE, EE or equivalent
  • 10+ years of relevant industry experience
  • Experience working with cross-functional teams to understand product requirements
  • Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)
  • Experience applying ML techniques to graphics algorithms or hardware design
  • Experience in performance analysis and optimization of graphics algorithms
  • Experience building prototypes and models to prove key details of architectural changes
  • Experience writing architectural specifications and requirements
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