RealityKit Spatial Rendering Engineer

Apple, Inc.

Sunnyvale (CA)

On-site

USD 185,000 - 278,000

Full time

9 days ago

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Benefits offered by this job

Relocation
Apple stock programs
Medical + dental coverage
Tuition reimbursement

Job summary

Apple, Inc. in Sunnyvale, CA, is seeking a RealityKit Media Pipeline Engineer to architect rendering systems powering spatial media for visionOS and Vision Pro.

You will develop GPU pipelines for spatial photos, videos, and 3D media, optimizing for Apple silicon and collaborating with Metal and media frameworks. The role emphasizes performance, shader optimization, real-time rendering, and developer-facing API design.

Qualifications

  • Bachelors in CS/CE or equivalent experience.
  • 5+ years real-time graphics programming.
  • Strong C++ and shader language skills (Metal Shading Language, GLSL, or HLSL).
  • Familiarity with modern graphics APIs (Metal, Vulkan, DirectX 12).
  • Experience with performance profiling tools such as Instruments or RenderDoc.

Responsibilities

  • Design and implement high-performance rendering pipelines for spatial photos, videos, and 3D media in RealityKit.
  • Optimize GPU shaders and rendering algorithms for Apple silicon to achieve high visual fidelity and frame rates.
  • Build intuitive APIs enabling developers to integrate spatial media into visionOS apps.
  • Profile and debug rendering issues across the graphics stack using profiling tools.
  • Prototype rendering features for future vision products and evaluate emerging graphics technologies.
  • Write unit tests and performance benchmarks to ensure rendering quality and stability.
  • Contribute to technical specifications and documentation for spatial media rendering capabilities.
  • Mentor engineers and conduct code reviews to maintain high standards.

Skills

C++
Shader programming
GPU performance
Analytical problem-solving
Communication

Education

Bachelor's degree in CS/CE or equivalent

Tools

Metal
Vulkan
DirectX 12
Instruments
RenderDoc

Job description

Apple, Inc. in Sunnyvale, CA, is seeking a RealityKit Media Pipeline Engineer to architect rendering systems powering spatial media for visionOS and Vision Pro.

You will develop GPU pipelines for spatial photos, videos, and 3D media, optimizing for Apple silicon and collaborating with Metal and media frameworks. The role emphasizes performance, shader optimization, real-time rendering, and developer-facing API design.

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