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RealityKit Spatial UI Rendering Engineer at Apple Sunnyvale is responsible for owning rendering quality, power efficiency, and performance of spatial UI and RealityView. You will drive the evolution of the rendering pipeline, optimize shaders and textures, and collaborate with Core Animation, UIKit, and Metal teams to deliver high-fidelity UI in 3D content.
You will mentor engineers, review designs, and help shape developer-facing APIs for UI integrated with 3D content while maintaining stable
Sunnyvale, California, United States Software and Services
Shape the future of spatial computing by building the rendering technologies that bring Apple's user interfaces into three dimensions. As part of the RealityKit team, you'll architect and optimize the systems that turn conventional app interfaces into spatial experiences, delivering exceptional visual fidelity, responsiveness, and power efficiency on Apple's next-generation vision products. Operating at the intersection of Core Animation, SwiftUI, and RealityKit, you'll advance the architecture that renders windows, text, and controls as spatial content in real time. You'll also shape RealityView, the API through which developers combine app UI with 3D content. Your work will define the visual quality and performance characteristics of spatial UI, establishing the foundation on which developers and users interact with apps across Apple's vision ecosystem.
DescriptionAs a Spatial UI Rendering Engineer on the RealityKit team, you'll own the rendering quality, power, and performance of spatial UI and RealityView. You'll drive the evolution of the rendering pipeline that brings Core Animation content into RealityKit, and develop the GPU techniques necessary to ensure UI elements maintain exceptional clarity and performance under spatial viewing conditions. Your scope includes texture resolution and filtering strategies, foveated and multi-view rendering of UI content, and the shader and render-pass optimizations that preserve the clarity of text and controls while minimizing GPU, memory, and power cost. You'll also own how RealityView renders app UI and 3D content together, from the underlying rendering integration to the developer-facing behavior and APIs. You'll address complex rendering challenges, including maintaining legibility as viewing distance and render resolution change, rendering UI and 3D content together seamlessly, managing large texture workloads efficiently, and sustaining stable frame rates, memory, and power across extended sessions. You'll collaborate closely with the Core Animation, UI frameworks (UIKit, AppKit, and SwiftUI), Metal, and GPU teams to deliver cohesive solutions that meet Apple's standards for performance and user experience.
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant
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Apple accepts applications to this posting on an ongoing basis.