Senior Real-Time Rendering Engineer for 3D Maps

Apple Inc.

Seattle (WA)

On-site

USD 175,000 - 309,000

Full time

22 hours ago
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Job summary

Apple Maps renders a state-of-the-art 3D world with a dedicated team of engineers. We seek a Senior Rendering Engine Software Engineer to advance real-time graphics across Apple platforms, shaping the rendering pipeline and collaborating with designers and cartographers to deliver pixel-perfect experiences.

You will own complex graphics pipelines, mentor peers, and influence long-term roadmaps while balancing quality and power efficiency on a diverse hardware ecosystem.

Qualifications

  • BA/BS plus 5 years of hands-on experience building real-time 3D rendering applications.
  • Mastery of writing C++ that is safe, performant, readable, and built to last.
  • Experience with one or more modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL).
  • Ability to use 3D geometry and linear algebra to solve graphics problems.
  • Experience with multi-threaded engine architectures and synchronization.

Responsibilities

  • Architect and implement Maps rendering features and technologies across all Apple platforms.
  • Partner with HI and Cartography teams to design new visual experiences.
  • Help drive on long-term technical strategy and roadmaps for future rendering and Maps experiences.
  • Contribute to critical decisions balancing visual quality, implementation complexity, and platform constraints.
  • Optimize rendering performance and power efficiency across our diverse hardware ecosystem.
  • Uphold and evolve team culture through architecture and code reviews, mentorship, and leadership by example.

Skills

C++ programming
Graphics APIs
Shader languages
3D math
Multi-threading
Debugging
Communication
Ownership

Education

Bachelor's degree in a relevant field

Tools

Metal API
Vulkan API
Direct3D 12
WebGPU

Job description

Apple Maps renders a state-of-the-art 3D world with a dedicated team of engineers. We seek a Senior Rendering Engine Software Engineer to advance real-time graphics across Apple platforms, shaping the rendering pipeline and collaborating with designers and cartographers to deliver pixel-perfect experiences.

You will own complex graphics pipelines, mentor peers, and influence long-term roadmaps while balancing quality and power efficiency on a diverse hardware ecosystem.

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