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Entity ищет опытного Product Manager для платформы игр — руководителя дорожной карты, ответственного за то, что и когда мы строим, с приоритетами и единым бэклогом для платформы. Вы будете заниматься определением функциональности, быстрой доставкой и тесной координацией с инженерами и дизайнерами.
Требуется 3+ года в управлении продуктами в играх или платформах, опыт запуска ключевых функций для игроков и разработчиков, владение данными для принятия решений и знание регуляторных аспектов,
Entity is building the destination for high calibre games on the web. A curated catalogue of bestselling full-scale game titles running natively in the browser: click a link and you’re playing in seconds on the device you already own. There are no downloads, no installs and no new hardware. This new low-friction way of playing games is powered by the latest developments in web technologies such as WebAssembly and WebGPU, allowing us to render high-quality game experiences on your device.
Own the platform roadmap: what we build, when and why. Set the scope of each release, sequence the work and keep a single prioritised backlog for the platform team. Define the core player-facing features, with core and mid-core players at the centre: Finding (Discovery), launching and playing games, quickly social features incl voice, spectate, virality accounts, profiles, billing and the core systems needed to run a consumer platform at scale cloud saves, trials, drm and the many other games specific features The playing experience across devices (Incl mobile web) Help define the tool suite that our game developers and publishers use to publish, manage and understand their games. Own the platform requirements for age verification and ratings GDPR and privacy accessibility security payment provider rules Own billing and payments as a platform capability. The Live PM defines the pricing, offers and store experience that run on it. Work with the CTO and VP Engineering to ensure quality. Set and hold targets for performance, reliability. Work with engineers and designers day to day to shape features together, solve problems as they come up and make quick, clear decisions. Keep documentation and process to what the team needs to understand the goal and what we’re building, and no more. Define success measures for every feature. Use data, player and developer feedback and testing to see what’s working, and change quickly what isn’t. Keep the wider team and leadership clear on plans and progress, including a short monthly updates and adhoc reports for senior leadership / investors.
3+ years' product management on games or gaming platforms, including recent work on modern, player-facing products. A track record of shipping platform or core features for players, developers or both, and improving them based on results. Experience working closely with engineering teams as part of the team, not handing over specs. A working grasp of platform governance: privacy, age verification, payments or similar regulated areas. Good judgement on process: you know when a quick conversation is enough and when something needs writing down. Confidence using data to make product decisions, including setting success measures and reading player behaviour. A current, first-hand understanding of how people play and discover games today, including: where players spend their time: Discord, Reddit, Twitch, TikTok, YouTube how players aged 16 to 60 engage with games and games content how AI is changing how games are made, found and played Clear communication, and the ability to keep a small team aligned on goals and priorities. Based in the UK or Ireland, with the right to work there. Будет плюсом: Experience on a games platform, storefront, launcher or console ecosystem; Experience building products for developers, such as publishing portals, self-serve tools or SDKs; Experience with browser or web technology, or cross-device products; Experience with social features or products driven by community; Experience taking a product from pre-launch to launch; Experience at an early-stage startup or in a small, fast-moving team; A technical background, or enough technical understanding to discuss trade-offs credibly with engineers; A passion for games, and hands‑on use of AI tools in your own product work.
Entity is remote-first, but this role is only open to candidates based in the UK or Ireland, with a suitable home-working setup. We value autonomy, clear ownership, and outcome-driven work. Some flexibility in working hours is expected to support collaboration across the team. Occasional travel may be required for team sessions, industry events, or visits with development partners.