Head of Growth

Entity Games

United States

Remote

USD 120,000 - 180,000

Full time

4 days ago
Be an early applicant

A complete application in a minute

Tailored resume and cover letter, ready to send.

Get past ATS filters

Job summary

Entity Games is seeking a Head of Growth (VP, Distribution) to lead the growth engine across marketing, influencers, community, partnerships and brand. You’ll own the growth strategy, budget and results, reporting to the CEO as a senior member of the leadership team.

In a remote-first environment focused on the UK and Ireland launch phase, you will shape go-to-market models for browser-based games, optimize channels, and work closely with publishers to scale user acquisition and engagement.

Qualifications

  • 8+ years in growth or marketing for games or consumer digital products, including 3+ years leading a growth or marketing function.
  • A track record of growing a consumer product to scale, with numbers to show for it: players, revenue, acquisition cost, retention.
  • Hands-on experience across: performance marketing, influencer and creator programmes, community, partnerships, and brand and PR. Deep strength in at least two.
  • Experience owning a significant marketing budget and being accountable for its return.
  • Experience launching a product or platform to consumers.Strong analytical skills: attribution, incrementality, cohort analysis and lifetime value. You make budget calls from data and can show your working.
  • Experience leading agencies and building teams.
  • A current, first‑hand understanding of where players spend their time and how they discover games today: Discord, Reddit, Twitch, TikTok, YouTube, and the creators who shape what people play, across players aged 16 to 60.
  • The judgement and presence to represent Entity with publishers, partners, press and investors.
  • Based in the UK or Ireland, with the right to work there.

Responsibilities

  • Growth strategy and model. Own Entity's growth strategy and the model behind it: target players, channel mix, budget, unit economics and targets. Present it to the board and investors and keep it current.
  • Launch. Plan and run the consumer launch, from waitlist through early access to general availability. Turn the founding-member programme into early advocates.
  • Performance marketing and user acquisition. Own paid channels, creative testing, attribution and budget. Hold acquisition cost and payback to targets, and know which channels are adding players, not just counting them.
  • Influencers and creators. Build and run the creator programmes: streamer seeding, paid and organic partnerships, affiliate and referral schemes.
  • Community. Oversee Entity's player community across Discord, Reddit and social channels - by leading the community manager and team. Set the tone, build the team and turn players into advocates who share Entity with others.
  • Distribution partnerships. Find and close distribution deals that put Entity games in front of players: affiliates, media and content partners, device, telecoms and browser partners. Measure each partnership on players and revenue, not reach.
  • Brand, PR and comms. Own the consumer brand and messaging, built on our agreed pillars. Lead our PR agency, the events calendar (including GDC and Gamescom) and consumer comms. Work with the CEO on industry and investor messaging.
  • Publisher co-marketing. Work with the Head of Games and publishers on launch plans, promotional slots and joint campaigns for each title.
  • Data and measurement. Define the growth KPIs, attribution and reporting with the Product Manager, Live. Run a weekly growth review and a monthly report for the board pack.
  • Team and agencies. Hire and lead the growth team as we scale. Manage agencies and freelancers to clear briefs, budgets and results.
  • AI-native marketing. Use AI tools across creative production, testing, community and analysis, and set up how the team uses them consistently.

Skills

Growth leadership
Performance marketing
Influencer programs
Community management
Partnerships & PR
Data analytics
Budget management
AI-native marketing

Job description

Head of Growth

Location: Ireland/UK (Remote)

About Entity

Entity is building the destination for high calibre games on the web. A curated catalogue of bestselling full-scale game titles running natively in the browser: click a link and you’re playing in seconds on the device you already own.

There are no downloads, no installs and no new hardware. This new low-friction way of playing games is powered by the latest developments in web technologies such as WebAssembly and WebGPU, allowing us to render high-quality game experiences on your device. This is not a game streaming service; this is the power of the New Web.

For developers, we’re the official, licensed channel for proper games on the web. We offer self-serve tools to publish, operate and grow their games, with social play, identity and a unique end-to-end business analytics suite built into the platform.

We’ve signed top-tier publishers representing 100s of millions of unit sales on PC and console to date and are preparing for launch in 2027. We are growing the company in preparation for welcoming players to a new way of experiencing, and discovering, a new home for their gaming experience.

We’re early, funded and moving fast. Joining Entity at this stage is a rare opportunity to help shape our company and our mission. We are an AI-native business; embracing the latest technologies and tools is essential to being successful with us.

About the role

We're hiring a Head of Growth (VP, Distribution) to build and run the engine that brings players to Entity and keeps them coming back. That covers marketing, influencers and community, distribution partnerships, and brand and PR.

You’ll report to the CEO and join the senior leadership team. You’ll own the growth strategy of the business, the budget and the results. This is a senior and critical role for Entity as we enter our launch phase.

The browser changes how games are distributed. A game on Entity is one link away, so it can be shared and discovered in places app stores and launchers can't reach. We want someone who sees that as the opportunity and builds a growth model around it, rather than copying the playbook of a console or mobile store. You’ll need to be knowledgable of growth tactics from gaming, ecommerce, and a broad range of digital product growth strategies.

Alongside leading the marketing and distribution teams, you’ll also work very closely with the Head of Games on launch plans for each title and with publishers on co-marketing.

This is a senior, hands-on role. We need someone who can set the strategy in the morning and write the brief, read the data and make the call in the afternoon.

Key responsibilities
  • Growth strategy and model. Own Entity's growth strategy and the model behind it: target players, channel mix, budget, unit economics and targets. Present it to the board and investors and keep it current.
  • Launch. Plan and run the consumer launch, from waitlist through early access to general availability. Turn the founding-member programme into early advocates.
  • Performance marketing and user acquisition. Own paid channels, creative testing, attribution and budget. Hold acquisition cost and payback to targets, and know which channels are adding players, not just counting them.
  • Influencers and creators. Build and run the creator programmes: streamer seeding, paid and organic partnerships, affiliate and referral schemes.
  • Community. Oversee Entity's player community across Discord, Reddit and social channels - by leading the community manager and team. Set the tone, build the team and turn players into advocates who share Entity with others.
  • Distribution partnerships. Find and close distribution deals that put Entity games in front of players: affiliates, media and content partners, device, telecoms and browser partners. Measure each partnership on players and revenue, not reach.
  • Brand, PR and comms. Own the consumer brand and messaging, built on our agreed pillars. Lead our PR agency, the events calendar (including GDC and Gamescom) and consumer comms. Work with the CEO on industry and investor messaging.
  • Publisher co-marketing. Work with the Head of Games and publishers on launch plans, promotional slots and joint campaigns for each title.
  • Data and measurement. Define the growth KPIs, attribution and reporting with the Product Manager, Live. Run a weekly growth review and a monthly report for the board pack.
  • Team and agencies. Hire and lead the growth team as we scale. Manage agencies and freelancers to clear briefs, budgets and results.
  • AI-native marketing. Use AI tools across creative production, testing, community and analysis, and set up how the team uses them consistently.
Requirements
  • 8+ years in growth or marketing for games or consumer digital products, including 3+ years leading a growth or marketing function.
  • A track record of growing a consumer product to scale, with numbers to show for it: players, revenue, acquisition cost, retention.
  • Hands‑on experience across: performance marketing, influencer and creator programmes, community, partnerships, and brand and PR. Deep strength in at least two.
  • Experience owning a significant marketing budget and being accountable for its return.
  • Experience launching a product or platform to consumers.Strong analytical skills: attribution, incrementality, cohort analysis and lifetime value. You make budget calls from data and can show your working.
  • Experience leading agencies and building teams.
  • A current, first‑hand understanding of where players spend their time and how they discover games today: Discord, Reddit, Twitch, TikTok, YouTube, and the creators who shape what people play, across players aged 16 to 60.
  • The judgement and presence to represent Entity with publishers, partners, press and investors.
  • Based in the UK or Ireland, with the right to work there.
Nice to have
  • Experience growing a games platform, storefront, subscription service or launcher.
  • Experience with web or browser games, or growth through links, embeds and sharing.
  • Experience building distribution partnerships with device makers, telecoms, browsers or media companies.
  • Experience working with publishers on co-marketing.
  • Experience scaling a growth function through a Series A or similar stage.
  • Hands‑on use of AI tools for creative, testing and analysis.
  • A passion for games and a network across creators, press and the industry.
Working Conditions

Entity is remote-first, but this role is only open to candidates based in the UK or Ireland, with a suitable home-working setup. We value autonomy, clear ownership, and outcome-driven work. Some flexibility in working hours is expected to support collaboration across the team. Occasional travel may be required for team sessions, industry events, or visits with development partners.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Head of Growth - Web Gaming (Remote, UK/Ireland)
Head of Growth - Web Gaming (Remote, UK/Ireland)

Entity Games • United States

Remote
USD 120,000 - 180,000
Product manager for gaming platforms
Product manager for gaming platforms

Entity • United States

Remote
USD 94,000 - 161,000
Growth Marketer
Growth Marketer

Method Recruiting, a 3x Inc. 5000 company • Palo Alto (CA)

On-site
USD 120,000 - 180,000
Game Marketing Manager
Game Marketing Manager

confidential • United States

Remote
USD 90,000 - 130,000
Customer Growth Lead
Customer Growth Lead

Immutable • United States

Remote
USD 120,000 - 180,000
WFH allowance ($500)
Internet allowance ($600/yr)
Remote team events stipend ($75/qt)
+1
Growth Marketing Specialist
Growth Marketing Specialist

Illuvium • United States

Remote
USD 70,000 - 110,000
Growth Lead (m/f/d)
Growth Lead (m/f/d)

viral.app • United States

Remote
USD 45,000 - 89,000
Virtual stock options (VSOP)
Fully remote within Europe time zones
Ad budget and tools
+1
Director of Growth Marketing
Director of Growth Marketing

Real Gaming • United States

Remote
USD 8,000 - 12,000
Growth Operations & Performance Marketing Manager
Growth Operations & Performance Marketing Manager

Gameopedia • United States

Remote
USD 120,000 - 180,000
Head of User Acquisition
Head of User Acquisition

Digital Waffle • United States

Remote
GBP 90,000 - 110,000
Salary up to £100,000
Fully remote working
Opportunity to shape growth strategy
+1