Principal Rendering Engineer - MPG - Fully remote from the UK or the EU

Climax Studios

United States

A distancia

USD 93.000 - 132.000

Jornada completa

14 días+

Una candidatura completa en un minuto

Currículum y carta de presentación personalizados, listos para enviar.

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Ventajas ofrecidas por este puesto de trabajo

25 days holiday
Winter break
Volunteering days
Parental leave
L&D budget

Descripción de la vacante

Keywords Studios, The Multiplayer Group, seeks an experienced Rendering/Engine Engineer to transform artist visions into scalable, high‑performance rendering tech for PC, consoles and Mac. You will design and maintain backends, profile GPU/CPU bottlenecks, and advance GPU‑driven pipelines across multiple platforms.

The role emphasizes deep C++ proficiency, shader work (HLSL/MSL/GLSL), and hands-on work with DirectX 12, Vulkan or Metal, including Unreal source modifications and architecture

Formación

  • Extensive experience in rendering or engine engineering for high-performance AAA, film/VFX, XR or simulation projects.
  • Deep expertise in modern C++ and shader authoring with debugging (HLSL, MSL or GLSL).
  • Production shipping experience with Metal, DirectX 12, Vulkan or GNM/GNMX.
  • Strong understanding of rasterization, compute and hardware-accelerated ray tracing pipelines.
  • Fluent in modern rendering techniques (PBR, GI, AO, volumetrics, post-processing) and GPU-driven workflows.
  • Ability to navigate unfamiliar codebases and make sound architectural decisions independently.

Responsabilidades

  • Turn the art team’s vision into shippable, scalable rendering technology.
  • Design, build and maintain high-performance rendering backends across PC, console and Mac.
  • Profile and resolve deep GPU/CPU bottlenecks such as occupancy and memory pressure.
  • Modernize pipelines with GPU-driven culling, indirect command buffers and bindless architectures.
  • Design concurrent GPU memory management on modern API features and memory heaps.
  • Extend major engines (including Unreal source) and custom C++ architectures.
  • Represent the studio externally through white papers or conference presentations.

Descripción del empleo

MPG is a co-development and full-development studio that partners with the leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real-time simulation and XR. You’ll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects.

  • An established track record in rendering or engine engineering, shipping high-performance rendering systems for AAA, film/VFX, XR or simulation across a number of products
  • Deep experience with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL)
  • Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX
  • Deep working knowledge of the full pipeline: rasterization, compute and hardware-accelerated ray tracing
  • Fluency in modern rendering techniques: PBR, GI, ambient occlusion, volumetrics, and post-processing (AA, HDR, tone mapping, motion blur), with awareness of current GPU-driven pipelines, meshlet rendering, and real-time path tracing workflows
  • Comfortable dropping into unfamiliar codebases and making sound architectural calls independently
  • Solid applied 3D maths, plus technical writing other engineers actually want to read
Bonus Points
  • Practical experience with mesh shading pipelines (DX12, Vulkan, Metal) to optimize geometry processing and reduce CPU overhead
  • Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures
  • Shipped ray tracing or heavily compute-driven rendering
  • Extensive Unreal Engine source modifications
What You’ll Do
  • Turn the art team’s vision into shippable, scalable rendering technology
  • Design, build and maintain high-performance rendering backends with clean abstractions across PC, console and Mac
  • Profile and resolve deep GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth
  • Modernize pipelines with GPU-driven culling, indirect command buffers and bindless architectures
  • Design concurrent GPU memory management on modern API features and memory heaps
  • Extend major engines (including Unreal source) and custom C++ architectures
  • The opportunity to represent the studio externally through white papers or presenting at industry events
Our Benefits

Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life.
Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported.
Pension & life cover: A strong pension plan and life insurance to support your future and protect your family.
Time for you: Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about.
Parental leave: Family-first policies that support parents and caregivers with flexibility and balance.
Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.

Role Information: EN

Studio: The Multiplayer Group

Location: Europe, United Kingdom

Area of Work: Game Development

Service: Create

Service Type: Code

Employment Type: Permanent Fully Remote

Working Pattern: Full Time

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

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