Principal Level Designer – AAA Shooter, Unreal

Certain Affinity

Austin (TX)

On-site

CAD 150,000 - 190,000

Full time

44 hours ago
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Job summary

Certain Affinity is seeking a Principal Level Designer to lead AAA level creation in a Toronto-anchored, cross-border team. You’ll shape mission flow, create intricate levels, and drive the integration of gameplay, narrative, art, and engineering across projects.

You bring twelve+ years in level design, shipped AAA shooter experience, and strong leadership to mentor teams while elevating design standards and player experiences.

Qualifications

  • Twelve+ years as a level designer with shipped AAA shooter experience.
  • Evidence of leading and supporting a quality-driven team.
  • Strong grasp of level design principles ( pacing, tension, difficulty ).
  • Ability to support narrative through level design and cross-discipline collaboration.

Responsibilities

  • Drive development of intricate game levels for a high-profile AAA shooter.
  • Ensure convergence of levels and gameplay loops to reduce player friction.
  • Define and drive quality of game space flow and level design standards.
  • Collaborate with teams to showcase core mechanics through level design.
  • Lead level design through objectives, challenges, puzzles, and events.
  • Support narrative through levels with cross-team collaboration.
  • Provide weekly feedback to leads and drive playtests to gather insights.
  • Build and communicate best practices for the studio's level design team.

Skills

Level design
Leadership
Narrative integration
Collaboration with gameplay
Scripting/encounters
Analytical problem-solving
Cross-discipline collaboration
Iterative development
Gaming passion

Education

Bachelor’s degree

Tools

UnrealEd
Radiant
3ds Max
Maya

Job description

Certain Affinity is seeking a Principal Level Designer to lead AAA level creation in a Toronto-anchored, cross-border team. You’ll shape mission flow, create intricate levels, and drive the integration of gameplay, narrative, art, and engineering across projects.

You bring twelve+ years in level design, shipped AAA shooter experience, and strong leadership to mentor teams while elevating design standards and player experiences.

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