Senior Level Designer — Craft AAA FPS Campaigns

Activision

Town of Middleton (WI)

On-site

USD 82,000 - 152,000

Full time

14 days+

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Benefits offered by this job

Medical, dental, vision
401(k) with company match
Paid holidays
Mental health programs
Relocation assistance

Job summary

Activision's Raven studio in Middleton, Wisconsin, seeks a Senior Single Player Level Designer to own major portions of campaign missions from concept through ship.

You will design, build, and polish levels, script gameplay, prototype encounters, and mentor teammates while collaborating with designers, artists, engineers, and production. The role requires 5+ years in game development, shipped AAA titles, and a passion for pacing and cinematic storytelling; onsite four days a week.

Qualifications

  • 5+ years of professional game development experience as a Single Player Level Designer or Gameplay Designer.
  • Shipped at least 3 AAA Console/PC titles with 2 in a Level Design capacity.
  • Strong understanding of geometry building, flow, and layout.
  • Experience designing and implementing FPS gameplay experiences.
  • Strong scripting and gameplay implementation experience using proprietary or commercial game engines.
  • Experience owning gameplay content from concept through final polish.

Responsibilities

  • Design, build, and iterate on engaging single‑player campaign levels from concept through final polish.
  • Prototype gameplay scenarios, encounters, and mechanics to evaluate player experience.
  • Iterate rapidly based on internal playtests, usability feedback, and design reviews.
  • Collaborate with leadership to ensure missions align with the creative vision, gameplay goals, and quality expectations.

Skills

Level design
FPS gameplay
Scripting experience
Documentation
Communication
Collaboration

Tools

Proprietary/Game engines
Blueprint/Kismet/Bolt

Job description

Activision's Raven studio in Middleton, Wisconsin, seeks a Senior Single Player Level Designer to own major portions of campaign missions from concept through ship.

You will design, build, and polish levels, script gameplay, prototype encounters, and mentor teammates while collaborating with designers, artists, engineers, and production. The role requires 5+ years in game development, shipped AAA titles, and a passion for pacing and cinematic storytelling; onsite four days a week.

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