Principal Game Engineer — Remote Innovator

Skydance

Santa Monica (CA)

Remote

USD 217.000 - 246.000

Vollzeit

14 Tage+

Eine vollständige Bewerbung in einer Minute

Maßgeschneiderter Lebenslauf und Anschreiben – versandbereit.

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Zusammenfassung

Skydance Games, a division of Paramount, is seeking a Principal Game Engineer to architect key game features and frameworks. The Principal Engineer serves as a craft leader, mentoring peers while not managing staff.

Collaboration with design, art, and audio teams will shape core systems and push technology forward. You will drive major components, own development schedules, and guide cross-title technology using modular approaches.

Qualifikationen

  • Multiple years of professional experience with several shipped games.
  • Extensive experience with Unreal Engine, modifying and creating custom tech to extend the engine’s feature set.
  • Deep understanding of the challenges with modern game development, with proven history of building new technology to help teams overcome these challenges
  • Self-motivated and self-directing, willing to pitch in areas of development beyond direct responsibilities.
  • Experience providing feedback and guidance to other engineers – helping them stay on track and true to the overall vision of the game.
  • Excellent communication skills, both written and verbal.

Aufgaben

  • Design and implement new game features from scratch using a combination of C++, Blueprints, and other tools.
  • Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.
  • Take ownership of major systems, maintain development schedules, and drive implementation tasks at all levels of complexity.
  • Developing and guide technology development using modular approaches for use across multiple titles.

Kenntnisse

C++
Unreal Engine
System architecture
Mentoring engineers
Communication

Tools

Blueprints

Jobbeschreibung

Skydance Games, a division of Paramount, is seeking a Principal Game Engineer to architect key game features and frameworks. The Principal Engineer serves as a craft leader, mentoring peers while not managing staff.

Collaboration with design, art, and audio teams will shape core systems and push technology forward. You will drive major components, own development schedules, and guide cross-title technology using modular approaches.

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