Principal Engineer, Content Lifecycle & Studio (AI + Engine)

The Briefed

San Mateo (CA)

Hybrid

USD 190,000 - 240,000

Full time

4 days ago
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Benefits offered by this job

Job summary

Roblox is seeking a Principal Engineer on Content Lifecycle to guide architecture and technical direction for Roblox Studio and the core engine. You will solve scalable C++ engine challenges, enable creator–AI collaboration, and mentor engineers across teams.

The role emphasizes foundational architecture, end-to-end feature delivery, and performance optimization, with a hybrid in-office presence at the San Mateo HQ.

Qualifications

  • 8+ years of professional software engineering on large-scale C++ codebases.
  • Bachelor's degree in Computer Science or related technical discipline or equivalent.
  • Background in multi-player game engines, client/server concerns, and performance.

Responsibilities

  • Establish core architecture and long-term direction for Roblox Studio and engine tooling.
  • Plan and architect high-performance features in C++ across engine and editor.
  • Design workflows enabling creators and AI agents to co-create and share assets.
  • Address client/server latency, throughput, and automated testing needs.
  • Mentor engineers, conduct design reviews, and drive architectural patterns.

Skills

8+ years of experience
Multi-player game engine
End-to-end feature shipping
Version control internals
3D scene / DCC familiarity

Education

Bachelor's degree in Computer Science or related

Tools

Git

Job description

Roblox is seeking a Principal Engineer on Content Lifecycle to guide architecture and technical direction for Roblox Studio and the core engine. You will solve scalable C++ engine challenges, enable creator–AI collaboration, and mentor engineers across teams.

The role emphasizes foundational architecture, end-to-end feature delivery, and performance optimization, with a hybrid in-office presence at the San Mateo HQ.

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