Paid Real-Time VFX Artist Intern (Unreal/Niagara)

Agate

United States

Remote

USD 17,000 - 34,000

Full time

2 days ago
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Benefits offered by this job

Paid internship
Mentorship opportunities
Intern events
Onsite at Agate Office

Job summary

Agate is seeking an amazing Visual Effects Artist for a paid internship to create and implement real-time VFX using Unreal Engine’s Niagara. You will build master materials and contribute to gameplay-ready effects in collaboration with Art and Technical Art teams.

The role emphasizes readability, timing, and performance, with opportunities to learn, iterate, and document VFX workflows. You will work onsite at Agate, collaborating with designers and animators to enhance the game's visual quality.

Qualifications

  • Familiarity with Unreal Engine and Niagara VFX systems.
  • Understanding of timing, readability, color, motion, and shape language.
  • Portfolio or projects showing VFX work in real-time engines.
  • Willingness to learn and collaborate with teams.

Responsibilities

  • Assist in creating and implementing real-time visual effects for gameplay and cutscenes.
  • Support VFX assets using Unreal Engine’s Niagara system.
  • Help implement particles, materials, and shaders under guidance.
  • Integrate VFX into game levels based on concepts and feedback.
  • Contribute to VFX optimization to maintain performance.
  • Collaborate with Art, Technical Art, Design, and Animation teams.
  • Participate in VFX iteration, testing, and documentation.
  • Grow technical and artistic skills through mentorship and assignments.

Skills

Unreal Engine
Niagara VFX
VFX fundamentals
Timing & readability
Collaboration

Education

Final-year student in game development
Recent graduate

Tools

Niagara

Job description

Agate is seeking an amazing Visual Effects Artist for a paid internship to create and implement real-time VFX using Unreal Engine’s Niagara. You will build master materials and contribute to gameplay-ready effects in collaboration with Art and Technical Art teams.

The role emphasizes readability, timing, and performance, with opportunities to learn, iterate, and document VFX workflows. You will work onsite at Agate, collaborating with designers and animators to enhance the game's visual quality.

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