Contract Gameplay Systems Engineer - Hybrid in Redmond

Nintendo of America Inc

Redmond (WA)

Hybrid

USD 53,000 - 79,000

Full time

14 days+
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Job summary

Nintendo Software Technology Corporation in Redmond, WA is seeking a Contract Software Engineer to design, implement, and optimize gameplay systems and player-facing features. You will work with designers, artists, and engineers to bring concepts through to production assets and deliver high-quality game experiences.

The role requires 3+ years of software engineering, strong C/C++/C# skills, and a solid understanding of game engines and workflows.

Qualifications

  • 3+ years of software engineering experience in the relevant field.
  • Ability to write clear, maintainable, and portable code.
  • Strong knowledge of core technologies, toolsets, and workflows for video game development.
  • Ability to read and debug other engineers' code and solve engineering problems.
  • Experience with C/C++/C# and gameplay systems for shipped titles.
  • Experience collaborating with designers, artists, and engineers to iterate on gameplay.

Responsibilities

  • Develops, writes, tests, debugs, and implements code as part of a larger project.
  • Collaborates with designers, artists, and engineers to bring ideas from concept to implementation.

Skills

C/C++/C#
Gameplay programming
Debugging
Team collaboration

Education

Bachelor's degree in CS
Equivalent education & experience

Tools

Game engine

Job description

Nintendo Software Technology Corporation in Redmond, WA is seeking a Contract Software Engineer to design, implement, and optimize gameplay systems and player-facing features. You will work with designers, artists, and engineers to bring concepts through to production assets and deliver high-quality game experiences.

The role requires 3+ years of software engineering, strong C/C++/C# skills, and a solid understanding of game engines and workflows.

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