Mobile Level Design Artist: Hidden Object Puzzle Architect

Socket.dev

San Francisco (CA)

On-site

USD 90,000 - 110,000

Full time

14 days+
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Benefits offered by this job

Unlimited vacation and sick days
Medical, dental, vision coverage
Life insurance and 401k
Wellness programs
Parental leave (12 weeks)
Company events

Job summary

Jam City is seeking a Level Design Artist to craft Hidden Object levels for a new title in the Narrative Game division. You’ll blend artistry and design to assemble immersive scenes, collaborating with designers and artists to ensure top-quality visuals and gameplay.

You will touch all stages of the level pipeline, from concept to final polish, and you must be on-site 5 days a week with a strong portfolio demonstrating level design, 3D art, and Unity-based work.

Qualifications

  • 3+ level design experience.
  • 3+ years of 3D game experience; Hidden Object game experience preferred.
  • Must have worked on at least one 3D game from conception to completion.
  • Complete mastery of Unity Engine.
  • Great knowledge of Maya and Adobe Creative Suite.
  • Rendering and real-time shader development awareness.
  • Experience with PBR materials.
  • Understand 3D pipeline and collaborate with engineering and design teams.

Responsibilities

  • Assemble captivating levels using existing assets.
  • Collaborate with designers and artists for high quality.
  • Light 3D scenes optimized for mobile devices.
  • Edit or create high-quality 3D environments and props.
  • Attend level preproduction meetings and propose ideas.

Skills

Level design
Team collaboration
English language
Artistic touch

Education

Art degree or equivalent

Tools

Unity Engine
Maya
Adobe Creative Suite

Job description

Jam City is seeking a Level Design Artist to craft Hidden Object levels for a new title in the Narrative Game division. You’ll blend artistry and design to assemble immersive scenes, collaborating with designers and artists to ensure top-quality visuals and gameplay.

You will touch all stages of the level pipeline, from concept to final polish, and you must be on-site 5 days a week with a strong portfolio demonstrating level design, 3D art, and Unity-based work.

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