Level Design Artist - Immersive Mobile Puzzles in Unity

Jamcity

San Francisco (CA)

On-site

USD 90,000 - 110,000

Full time

14 days+
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Benefits offered by this job

Unlimited vacation
Medical, dental & vision coverage
Life insurance & 401k
Wellness programs
Parental leave (12 weeks)
Social events
Happy hours

Job summary

Jam City is hiring a Level Design Artist to create Hidden Object scenes for a new game in the Narrative Game division. You will assemble engaging levels from assets, collaborate with designers, and optimize visuals for mobile platforms. The role requires Unity expertise, 3D workflow knowledge, and a strong portfolio.

You will work on-site 5 days a week, contribute to preproduction meetings, and help define the game's look with the Art Lead and Director. A portfolio is required with application.

Qualifications

  • 3+ level design experience.
  • 3+ years of 3D game experience, with Hidden Object game experience preferred.
  • Complete mastery of Unity Engine.
  • Must have worked on at least one 3D game from conception to completion.
  • Great knowledge of Maya and Adobe Creative Suite.
  • Rendering and real-time shader development awareness.
  • Experience with PBR materials.
  • Must understand 3D pipeline and collaborate with other game team disciplines.
  • Affinity for problem-solving and self-reliance.
  • Art Degree or similar working experience.
  • Excellent grasp of the English language.

Responsibilities

  • Assemble captivating levels using existing assets.
  • Collaborate with designers and artists to ensure quality.
  • Light 3D scenes optimized for mobile devices.
  • Edit or create high-quality 3D environments and props.
  • Attend level preproduction meetings and propose ideas.
  • Work with Art Lead and Art Director to define project look.
  • Present work to Design and Narrative leads and incorporate feedback.
  • Playtest others’ levels and provide constructive feedback.
  • Identify and resolve visual issues with environments and interactions.
  • Develop pipeline efficiencies for asset creation.
  • Interface with Lead Artist and Producers on deadlines.
  • Solve aesthetic and technical issues in development.

Skills

Level design
3D game development
Unity Engine
Maya
Adobe Creative Suite
Shader graphs
Substance Painter
English proficiency

Education

Art Degree or equivalent

Tools

Unity Engine
Maya
Adobe Creative Suite
Substance Painter

Job description

Jam City is hiring a Level Design Artist to create Hidden Object scenes for a new game in the Narrative Game division. You will assemble engaging levels from assets, collaborate with designers, and optimize visuals for mobile platforms. The role requires Unity expertise, 3D workflow knowledge, and a strong portfolio.

You will work on-site 5 days a week, contribute to preproduction meetings, and help define the game's look with the Art Lead and Director. A portfolio is required with application.

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