Mobile Game Systems Designer: Economy & LiveOps

Jump Ramp

Irvine (CA)

Hybrid

USD 85,000 - 105,000

Full time

4 days ago
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Benefits offered by this job

Medical, dental, vision (100% paid)
401K with company match
Annual company trip
Free lunch and snacks

Job summary

MobilityWare is seeking a Systems Designer in Irvine, CA, on a hybrid schedule, to design, balance, and improve gameplay systems and virtual economies across casual mobile titles. You’ll own features from concept through Live‑Ops, modeling player behavior and monetization to support engaging experiences and business goals.

The role emphasizes economy design, data-informed iteration, and cross-functional collaboration with Product and Analytics.

Qualifications

  • 3+ years of professional game design experience, including hands-on systems and economy design for casual free-to-play mobile games.
  • Experience taking features through implementation and launch on at least one shipped or live mobile title.
  • Strong understanding of player motivation, progression, reward pacing, and how interconnected systems influence player behavior.
  • Experience designing or balancing virtual currencies, rewards, resource flows, and in-app purchase systems.
  • Strong Excel or Google Sheets skills, including modeling progression, economic balance, and player scenarios.
  • Ability to communicate feature rules, player flows, and design reasoning clearly through documentation and visual examples.
  • Experience using player data, testing, and feedback to guide design decisions.
  • Ability to manage assigned features independently while collaborating across disciplines and incorporating feedback.

Responsibilities

  • Own assigned features from concept and specification through development, testing, launch, and iteration.
  • Design interconnected gameplay and metagame systems, including progression, goals, collections, live events, and social and/or competitive features.
  • Define system rules, dependencies, edge cases, and tuning parameters, considering how changes affect the broader game.
  • Build spreadsheet models for player progression, intended behavior, resource consumption, and wallet balances over time.
  • Design and balance virtual economies, including currencies, rewards, boosters, lives, resource sources and sinks, and purchase value.
  • Develop and tune in‑app purchases, offers, bundles, and rewarded‑ad opportunities within the overall player experience.
  • Use prototypes, playtesting, player feedback, and performance data to test assumptions and improve designs.
  • Partner with Product and Analytics to define success metrics, support A/B tests, and evaluate results.
  • Maintain clear documentation and balancing tools, and work with development teams to verify that features function as intended.

Skills

Game design experience
Feature lifecycle
Player motivation
Economy balance
Spreadsheet modeling
Unity/live-ops

Tools

Unity
Prototyping tools
Live-ops platforms

Job description

MobilityWare is seeking a Systems Designer in Irvine, CA, on a hybrid schedule, to design, balance, and improve gameplay systems and virtual economies across casual mobile titles. You’ll own features from concept through Live‑Ops, modeling player behavior and monetization to support engaging experiences and business goals.

The role emphasizes economy design, data-informed iteration, and cross-functional collaboration with Product and Analytics.

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