Economy & Balancing Game Designer – Remote & Impactful

Cool Games Limited

United States

Remote

USD 120,000 - 180,000

Full time

8 days ago

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Benefits offered by this job

International team
Remote working
Competitive remuneration
Open, international culture

Job summary

CoolGames is seeking an experienced Economy & Balancing Game Designer to own the economies across casual HTML5 titles. You will model, balance, test, and iterate sources, sinks, progression, and rewards to ensure player engagement and monetization across live operations.

You will work with multidisciplinary teams, shaping models, tools, and processes that scale across a portfolio while supporting in-app purchases, ads, or subscriptions. Strong analytics and remote collaboration are essential.

Qualifications

  • 5+ years designing, balancing, and operating the economies of successful, released free-to-play games on mobile and/or HTML5, including casual or puzzle titles.
  • Comfortable being accountable for a title’s KPIs: you make and defend decisions
  • Advanced spreadsheet and modeling skills: balancing, simulation, and forecasting models, and fluent use of AI tools to build and analyze them faster.
  • Strong analytical mindset: you design and evaluate data, translating it into concrete design changes.
  • Deep understanding of player motivation, retention mechanics, LiveOps, and monetization design, and the empathy to feel what our casual audience will and won’t accept.
  • Independent and proactive, quick to get up to speed on a new game and its audience, with excellent English and experience working in remote, multidisciplinary teams.
  • A habit of benchmarking: you know the economies of the leading games in our genres well enough to say where ours sits against them.

Responsibilities

  • Design and balance the economy, progression, and reward systems of our casual games, from the first design sessions of a new title through live operations.
  • Own the revenue outcome of the economies you design.
  • Build and maintain the economy models, balancing sheets, and simulations for each title, in enough depth to say what a change will do before it ships.
  • Use player data and A/B tests to find friction points, progression bottlenecks, and monetization opportunities, and to show, with data, where balancing proposals from game and level designers will take retention and revenue.
  • Design motivation loops and a cohesive ecosystem of LiveOps events that work together rather than compete for player attention.
  • Communicate design rationale, trade-offs, and recommendations clearly to the team and the studio, and take ownership of a title’s economy when moving between projects.
  • Research how comparable games in our genres structure, pace, and price their economies, and keep that as the reference we balance and price against.

Skills

Economy design
Balancing
Game design
Data analysis
A/B testing
LiveOps
Forecasting models
English proficiency
Remote collaboration
Excel
Python
SQL

Tools

Excel
Python
SQL

Job description

CoolGames is seeking an experienced Economy & Balancing Game Designer to own the economies across casual HTML5 titles. You will model, balance, test, and iterate sources, sinks, progression, and rewards to ensure player engagement and monetization across live operations.

You will work with multidisciplinary teams, shaping models, tools, and processes that scale across a portfolio while supporting in-app purchases, ads, or subscriptions. Strong analytics and remote collaboration are essential.

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