Systems Designer

Jump Ramp

Irvine (CA)

Hybrid

USD 85,000 - 105,000

Full time

4 days ago
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Benefits offered by this job

Medical, dental, vision (100% paid)
401K with company match
Annual company trip
Free lunch and snacks

Job summary

MobilityWare is seeking a Systems Designer in Irvine, CA, on a hybrid schedule, to design, balance, and improve gameplay systems and virtual economies across casual mobile titles. You’ll own features from concept through Live‑Ops, modeling player behavior and monetization to support engaging experiences and business goals.

The role emphasizes economy design, data-informed iteration, and cross-functional collaboration with Product and Analytics.

Qualifications

  • 3+ years of professional game design experience, including hands-on systems and economy design for casual free-to-play mobile games.
  • Experience taking features through implementation and launch on at least one shipped or live mobile title.
  • Strong understanding of player motivation, progression, reward pacing, and how interconnected systems influence player behavior.
  • Experience designing or balancing virtual currencies, rewards, resource flows, and in-app purchase systems.
  • Strong Excel or Google Sheets skills, including modeling progression, economic balance, and player scenarios.
  • Ability to communicate feature rules, player flows, and design reasoning clearly through documentation and visual examples.
  • Experience using player data, testing, and feedback to guide design decisions.
  • Ability to manage assigned features independently while collaborating across disciplines and incorporating feedback.

Responsibilities

  • Own assigned features from concept and specification through development, testing, launch, and iteration.
  • Design interconnected gameplay and metagame systems, including progression, goals, collections, live events, and social and/or competitive features.
  • Define system rules, dependencies, edge cases, and tuning parameters, considering how changes affect the broader game.
  • Build spreadsheet models for player progression, intended behavior, resource consumption, and wallet balances over time.
  • Design and balance virtual economies, including currencies, rewards, boosters, lives, resource sources and sinks, and purchase value.
  • Develop and tune in‑app purchases, offers, bundles, and rewarded‑ad opportunities within the overall player experience.
  • Use prototypes, playtesting, player feedback, and performance data to test assumptions and improve designs.
  • Partner with Product and Analytics to define success metrics, support A/B tests, and evaluate results.
  • Maintain clear documentation and balancing tools, and work with development teams to verify that features function as intended.

Skills

Game design experience
Feature lifecycle
Player motivation
Economy balance
Spreadsheet modeling
Unity/live-ops

Tools

Unity
Prototyping tools
Live-ops platforms

Job description

We’re looking for an Systems Designer to join our team in Irvine, CA, working on a hybrid schedule. In this hands‑on role, you’ll design, balance, and improve gameplay systems, features, and virtual economies across our casual free‑to‑play mobile games. You’ll own features from initial concept through implementation, launch, and ongoing Live‑Ops improvements. This includes defining rules and interactions, modeling intended player behavior, considering UI and UX flows, and partnering with product and development teams to deliver clear, engaging player experiences. Economy design is a significant part of this role. You’ll model player progression, resource earning and spending, and wallet growth over time, using those models to inform rewards, pricing, monetization, and feature balance. Your initial onboarding will include economy reviews and improvement work across multiple live titles. Working with cross‑functional teams, you’ll translate player needs and business goals into practical designs, use data to evaluate performance, and continuously improve systems to support engaging player experiences and business objectives.

RESPONSIBILITIES:
  • Own assigned features from concept and specification through development, testing, launch, and iteration.
  • Design interconnected gameplay and metagame systems, including progression, goals, collections, live events, and social and/or competitive features.
  • Define system rules, dependencies, edge cases, and tuning parameters, considering how changes affect the broader game.
  • Build spreadsheet models for player progression, intended behavior, resource consumption, and wallet balances over time.
  • Design and balance virtual economies, including currencies, rewards, boosters, lives, resource sources and sinks, and purchase value.
  • Develop and tune in‑app purchases, offers, bundles, and rewarded‑ad opportunities within the overall player experience.
  • Use prototypes, playtesting, player feedback, and performance data to test assumptions and improve designs.
  • Partner with Product and Analytics to define success metrics, support A/B tests, and evaluate results.
  • Maintain clear documentation and balancing tools, and work with development teams to verify that features function as intended.
QUALIFICATIONS:
  • 3+ years of professional game design experience, including hands‑on systems and economy design for casual free‑to‑play mobile games.
  • Experience taking features through implementation and launch on at least one shipped or live mobile title.
  • Strong understanding of player motivation, progression, reward pacing, and how interconnected systems influence player behavior.
  • Experience designing or balancing virtual currencies, rewards, resource flows, and in‑app purchase systems.
  • Strong Excel or Google Sheets skills, including modeling progression, economic balance, and player scenarios.
  • Ability to communicate feature rules, player flows, and design reasoning clearly through documentation and visual examples.
  • Experience using player data, testing, and feedback to guide design decisions.
  • Ability to manage assigned features independently while collaborating across disciplines and incorporating feedback.
Key Qualifications:
  • Experience with puzzle, card, solitaire, match, or other casual game genres.
  • Familiarity with hybrid monetization combining in‑app purchases and advertising.
  • Experience with Unity, prototyping tools, internal configuration tools, and/or live‑ops platforms.
A Little Bit About Us:

MobilityWare is one of the leading mobile game publishers of card and puzzle games. With our headquarters in the heart of Orange County and a growing studio in Utah, we’re dedicated to our mission of bringing joy to others one game at a time. Ever since our flagship title Solitaire hit the Apple App Store on the day it opened in 2008, MobilityWare has been entertaining gamers around the world. With a product portfolio that includes beloved hits such as FreeCell, MONOPOLY Solitaire, Spades, Hearts, Mahjong, and Bubble Shooter Pop, our games have been downloaded over 600 MILLION times.

MobilityWare was recently named one of Built in LA’s Best Places to Work for the fifth year in a row and we’ve been recognized as one of the Best Places to Work in Orange County five times by the Orange County Business Journal and OC Register. While we’re proud to be the company behind some of mobile gaming’s most popular titles, our most important achievement is creating a work environment that encourages professional growth and prioritizes the wellness of all of our team members.

Do we have your attention yet? Here are just some of the perks of working with us:
  • We offer medical (100% paid option), dental (100% paid), vision (100% paid), unlimited PTO/Vacation, life insurance (100% paid), and a 401K with competitive contribution.
  • Annual, all-inclusive company trip for you and a guest. Previous destinations includeHawaii, a Mexican Riviera Cruise, Las Vegas and Los Cabos!
  • In the office we offer things like free lunch, free snacks, and free drinks.
  • Casual workplace that includes a relaxed dress code, plus a newly remodeled office in the heart of Irvine.
  • Growth, growth, growth - we are growing, and we would love for you to join us on the ride.
  • Annual Game Jam to show off your creative chops!

In compliance with local law, we are disclosing compensation for this role. The range listed is just one component of MobilityWare’ s total compensation package for employees, which may include short- and long-term incentives and program-specific awards. The disclosed range estimate has not been adjusted for the applicable geographic differential associated with the location at which the position may be filled. Starting pay for the successful applicant will depend on a variety of job-related factors, which may include education, training, experience, certifications, location, business needs, or market demands. This range is based on a full-time position. This range may be modified in the future. The annual base salary pay range for this role is $85,000- $105,000.

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