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Middle 3D Artist (Environment & Character Art)

Vameon

Plum (Allegheny County)

Remote

USD 60,000 - 90,000

Full time

Yesterday
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Job summary

An innovative firm is seeking a talented 3D Artist to join their remote team. The ideal candidate will have over three years of experience in 3D modeling, particularly in game development, and a strong portfolio that demonstrates their skills. This role involves creating mobile-friendly, realistic 3D models and collaborating closely with a team to ensure seamless integration into Unity projects. If you are passionate about game art and eager to contribute to exciting projects, this opportunity is perfect for you.

Qualifications

  • 3+ years of 3D modeling experience, with a focus on game development.
  • Strong portfolio showcasing relevant work in 3D art.

Responsibilities

  • Create game-friendly 3D models ensuring compatibility with Unity.
  • Collaborate with artists and developers for asset integration.

Skills

3D Modeling
Game Development
Texture Mapping
Collaboration

Tools

Maya
Unity
ZBrush
Substance Designer
Photoshop

Job description

  • April 9, 2025

Type: Contract
Location: Remote

Job requirements
  • Middle role in a team of 3D artists, experienced in both environment and character art, ensuring familiarity with all common asset types.
  • 3+ years of 3D modeling experience, with at least 1 year in game development as a middle artist.
  • Strong portfolio showcasing relevant work.
Professional Skills
  • Solid understanding of modeling principles and expertise in developing game-friendly 3D models, ensuring:
    • suitability for skeletal animation;
    • awareness of game-specific limitations and optimizations (e.g., popping mitigation in LODs switch or common techniques like texture atlasing);
    • compatibility with Unity-specific best practices designed to account for the engine’s intricacies and peculiarities (e.g., naming conventions).
  • Strong experience creating realistic yet mobile-friendly 3D models of environments, props, and characters of various complexities.
  • Fluency with texture mapping / UV unwrapping and texture baking workflows.
Soft Skills
  • Proven ability to collaborate with artists, animators, and developers to ensure intended asset integration into Unity projects.
Software stack
  • Maya/Unity:Proficiency in Maya and at least strong familiarity with Unity are essential.
  • Familiarity with the overall Maya-to-Unity workflow (on the content side), including awareness of import/export processes, asset optimization, and material setup.
  • Supporting software:ZBrush, Substance Designer/Painter, Photoshop.
  • Software of your choicefor efficient UV-mapping (RizomUV / headus UVLayout).
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