Medieval Narrative Designer: Worldbuilding & Quests

Finitude

United States

Remote

USD 90,000 - 120,000

Full time

5 days ago
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Job summary

Finitude’s Narrative Designer role invites you to build a 13th-century world for Kinstrife, blending narrative with systems-driven gameplay. You’ll design and develop characters, quests, factions, and core themes, turning historical research into immersive experiences while partnering with a systems designer.

You’ll shape the vibe, backstories, and long-running arcs, craft reactive quests with multiple solutions, and ensure the world feels alive beyond exposition.

Qualifications

  • Demonstrated experience designing worlds and quests for systemic, non-linear and/or open-ended games, through a shipped title or reference work.
  • Strong instincts for vibe, worldbuilding and tone with taste to improve the game.
  • Thinking in systems—consider stories within gameplay structure, not just prose.
  • Ability to turn obscure topics into interesting, playable content.
  • Self-driven and team-oriented with a clear design goal from research to delivery.

Responsibilities

  • Own the “vibe”: define experiential qualities and align systems/content to that target flavour.
  • Iterate on core themes so they land through play rather than exposition.
  • Own player backstory, motivation and arc across a long campaign.
  • Design quests to be reactive, multi-solution and with long-term consequences in linked systems.
  • Build the game world to evoke 13th-century Germany and its mysteries, beyond mere set-dressing.
  • Design companions and the player’s retinue with gameplay and choice in mind.
  • Shape the choice architecture with the founders and systems designer and bring it to life.
  • Develop worldbuilding, factions and characters that give the world its identity and internal logic.

Skills

Worldbuilding
Quests design
System design
Open-ended games
Fluent in English

Job description

Finitude’s Narrative Designer role invites you to build a 13th-century world for Kinstrife, blending narrative with systems-driven gameplay. You’ll design and develop characters, quests, factions, and core themes, turning historical research into immersive experiences while partnering with a systems designer.

You’ll shape the vibe, backstories, and long-running arcs, craft reactive quests with multiple solutions, and ensure the world feels alive beyond exposition.

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