Quest Designer: Narrative Puzzles & Map-Driven Adventures

Red Games Co.

United States

On-site

USD 55,000 - 96,000

Full time

14 days+
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Job summary

RED Games Co. in the United States is seeking an experienced Quest Game Designer for a four-month contract to translate story objectives and gameplay goals into engaging quests, puzzles, encounters, and map-based player experiences.

We need a focused, hands-on designer who can take a high-level direction and turn it into a clear, playable quest flow. The ideal candidate has experience designing quests, levels, or puzzles for cozy, casual, family-friendly, or similarly accessible games and can

Qualifications

  • Professional experience in game design with a focus on quest, level, puzzle, or narrative gameplay.
  • Ability to translate story objectives into playable quest sequences with locations and encounters.
  • Experience designing for cozy, casual, family-friendly, or accessible games.

Responsibilities

  • Design and document story-driven quests from concept through implementation.
  • Translate narrative goals into player objectives, progression paths, encounters and rewards.
  • Map quests into the game world with locations, routes, and level beats.
  • Determine how players move from one story point to the next and what they experience.
  • Create quest flows, maps, diagrams and implementation-ready specifications.
  • Collaborate with art, animation, narrative, engineering and production.
  • Communicate animation, environmental, and technical needs for each quest.
  • Identify risks, dependencies, or scope concerns early and propose solutions.
  • Manage work independently and deliver on a four-month schedule.

Skills

Quest design
Level design
Puzzle design
Narrative gameplay

Job description

RED Games Co. in the United States is seeking an experienced Quest Game Designer for a four-month contract to translate story objectives and gameplay goals into engaging quests, puzzles, encounters, and map-based player experiences.

We need a focused, hands-on designer who can take a high-level direction and turn it into a clear, playable quest flow. The ideal candidate has experience designing quests, levels, or puzzles for cozy, casual, family-friendly, or similarly accessible games and can

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