Low-Latency Streaming Systems Engineer (C/C++, Linux) Equity

NVIDIA

Santa Clara (CA)

On-site

USD 124,000 - 195,500

Full time

14 days+

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Job summary

NVIDIA is seeking a Systems Software Engineer to join a team building ultra low latency streaming technology for GeForce Now. We optimize for latency, QoS and cross‑device performance to deliver smooth streaming across platforms.

You will own the end‑to‑end software development cycle, develop tools for video performance analysis, build metrics, and participate in design reviews to push the state of the art.

Qualifications

  • Proficient in C, C++, multi‑threaded programming, system software design and debugging.
  • Experience implementing and improving performance and video quality through different stages of the video processing pipeline.
  • Experience analyzing performance and CPU/GPU resource utilization for video/graphics applications.
  • Background with usage of different video capture, codec and render pipelines and API.
  • Experience with networking, WebRTC and other audio and video transport and handshake protocols.
  • Experience with development and debugging on Linux and Windows platforms.
  • BS or MS in Computer Science or related subjects (or equivalent experience) with 3+ years of experience in above areas.

Responsibilities

  • Develop and improve media streaming stack to deliver ultra low streaming latency, video quality and network resilience.
  • Own end‑to‑end software development cycle for features and modules and meet performance, reliability, scalability and sustainability requirements.
  • Develop tools for video performance and quality analysis, verification and tuning.
  • Define and build performance metrics and indicators, leverage data to analyze and improve streaming performance and user experience.
  • Participate in software reviews and contribute to quality of designs and code across the team.
  • Contribute to the evolution of team processes and methodologies.

Skills

C
C++
Multithreaded
System software
Debugging
Linux
Windows

Education

BS or MS in Computer Science

Tools

DirectX
Vulkan
CUDA
OpenGL
WebRTC

Job description

NVIDIA is seeking a Systems Software Engineer to join a team building ultra low latency streaming technology for GeForce Now. We optimize for latency, QoS and cross‑device performance to deliver smooth streaming across platforms.

You will own the end‑to‑end software development cycle, develop tools for video performance analysis, build metrics, and participate in design reviews to push the state of the art.

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