Live-Service Gameplay Engineer — Multiplayer & Prototyping

Electronic Arts

Los Angeles (CA)

On-site

USD 144,000 - 217,000

Full time

14 days+
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Job summary

Electronic Arts is seeking an experienced Gameplay Engineer to build and support high-quality, player-facing gameplay features for a live-service multiplayer game. You will partner with designers and cross-disciplinary teams to prototype, implement, iterate, and polish features that drive engaging moment-to-moment gameplay and broader game experiences.

In this role, you will implement gameplay systems with emphasis on reliability, performance, and long-term maintainability, supporting core

Qualifications

  • 5+ years of software development on gameplay teams.
  • Shipped multiplayer titles.
  • Experience with live-service video games.
  • Experience with large codebases and performance budgets.
  • Bachelor's degree in Computer Science or related field, or equivalent experience.

Responsibilities

  • Partner closely with designers to prototype, iterate, and polish gameplay features.
  • Implement and maintain gameplay systems with a focus on reliability, performance, scalability, and long-term maintainability.
  • Support core gameplay development across multiple gameplay areas, including player-facing systems, weapons, abilities, and mode-specific features.
  • Collaborate with internal teams and external partners to help deliver features that integrate into the broader game experience.
  • Work with engineers, designers, artists, QA, and production to deliver high-quality features on schedule while managing technical risk.
  • Investigate and resolve bugs, regressions, edge cases, and gameplay issues across a large, complex codebase.
  • Contribute to technical design discussions, code reviews, and ongoing improvements to engineering standards, workflows, and shared gameplay technology.
  • Help ensure that new gameplay features are robust, scalable, performant, and appropriate for a live multiplayer environment.
  • Provide guidance to other engineers through technical feedback, implementation support, and clear communication of tradeoffs.

Skills

5+ years experience
Shipped multiplayer titles
Live service experience
Large codebase
Advanced C/C++

Education

Bachelor's degree in Computer Science or related field

Job description

Electronic Arts is seeking an experienced Gameplay Engineer to build and support high-quality, player-facing gameplay features for a live-service multiplayer game. You will partner with designers and cross-disciplinary teams to prototype, implement, iterate, and polish features that drive engaging moment-to-moment gameplay and broader game experiences.

In this role, you will implement gameplay systems with emphasis on reliability, performance, and long-term maintainability, supporting core

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