Gameplay Engineer (Apex Legends)

Electronic Arts

Los Angeles (CA)

On-site

USD 144,000 - 217,000

Full time

14 days+
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Job summary

Electronic Arts is seeking an experienced Gameplay Engineer to build and support high-quality, player-facing gameplay features for a live-service multiplayer game. You will partner with designers and cross-disciplinary teams to prototype, implement, iterate, and polish features that drive engaging moment-to-moment gameplay and broader game experiences.

In this role, you will implement gameplay systems with emphasis on reliability, performance, and long-term maintainability, supporting core

Qualifications

  • 5+ years of software development on gameplay teams.
  • Shipped multiplayer titles.
  • Experience with live-service video games.
  • Experience with large codebases and performance budgets.
  • Bachelor's degree in Computer Science or related field, or equivalent experience.

Responsibilities

  • Partner closely with designers to prototype, iterate, and polish gameplay features.
  • Implement and maintain gameplay systems with a focus on reliability, performance, scalability, and long-term maintainability.
  • Support core gameplay development across multiple gameplay areas, including player-facing systems, weapons, abilities, and mode-specific features.
  • Collaborate with internal teams and external partners to help deliver features that integrate into the broader game experience.
  • Work with engineers, designers, artists, QA, and production to deliver high-quality features on schedule while managing technical risk.
  • Investigate and resolve bugs, regressions, edge cases, and gameplay issues across a large, complex codebase.
  • Contribute to technical design discussions, code reviews, and ongoing improvements to engineering standards, workflows, and shared gameplay technology.
  • Help ensure that new gameplay features are robust, scalable, performant, and appropriate for a live multiplayer environment.
  • Provide guidance to other engineers through technical feedback, implementation support, and clear communication of tradeoffs.

Skills

5+ years experience
Shipped multiplayer titles
Live service experience
Large codebase
Advanced C/C++

Education

Bachelor's degree in Computer Science or related field

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.We are looking for an experienced Gameplay Engineer to help build and support high-quality player-facing gameplay features for a live-service multiplayer game. This role will partner closely with designers and cross-disciplinary teams to prototype, implement, iterate, and polish features that contribute to compelling moment-to-moment gameplay and broader game experiences.

Your Responsibilities
  • Partner closely with designers to develop, prototype, iterate, and polish gameplay features that support the overall creative vision of the game.
  • Implement and maintain gameplay systems with a focus on reliability, performance, scalability, and long-term maintainability.
  • Support core gameplay development across multiple gameplay areas, including player-facing systems, weapons, abilities, and mode-specific features.
  • Collaborate with internal teams and external partners to help deliver features that integrate cleanly into the broader game experience.
  • Work with engineers, designers, artists, animators, QA, and production to deliver high-quality features on schedule while managing technical risk.
  • Investigate and resolve bugs, regressions, edge cases, and gameplay issues across a large, complex codebase.
  • Contribute to technical design discussions, code reviews, and ongoing improvements to engineering standards, workflows, and shared gameplay technology.
  • Help ensure that new gameplay features are robust, scalable, performant, and appropriate for a live multiplayer environment.
  • Provide guidance to other engineers through technical feedback, implementation support, and clear communication of tradeoffs.
Your qualifications
  • 5+ years experience in software development engineering on gameplay teams.
  • Shipped multiplayer video game titles.
  • Experience working on Live Service video game titles.
  • Experience working with a large codebase, managing and improving performance and budget.
  • Advanced C++/C skills.
  • Bachelor’s degree in Computer Science or related field, or equivalent training and professional experience.

In short, this role is an opportunity to contribute directly to a successful live-service title, working closely with designers and cross-disciplinary partners to build features that are fun, polished, reliable, and adaptable across a variety of gameplay experiences.

Pay Transparency - North America
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD* California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD

Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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