Linux Graphics Software Engineer — Vulkan/OpenGL, Equity

NVIDIA AI

Santa Clara (CA)

On-site

USD 116,000 - 190,000

Full time

12 days ago
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Job summary

NVIDIA is seeking a Linux Graphics Software Engineer to join the Linux graphics driver team in Santa Clara, CA. You will architect and develop features to support Wayland, Vulkan, and OpenGL, while maintaining driver quality across platforms.

You should have a Bachelor's degree and 3+ years' hands-on graphics software experience on Linux, with strong C/C++ skills and good communication. The role offers equity and benefits with a base salary range of 116,000 USD to 189,750 USD.

Qualifications

  • Bachelor's degree in electrical engineering, computer science, or computer engineering (or equivalent).
  • 3+ years hands-on experience developing graphics system level software, especially for Linux OS.
  • 3+ years of programming in C and C++. Strong oral and written communication skills.

Responsibilities

  • Define, design, develop and automate innovative Linux Vulkan and OpenGL graphics software.
  • Develop and maintain software technologies for NVIDIA GPUs on Linux-based OSes, ensuring performance and feature quality across platforms.
  • Collaborate with test automation to ensure outstanding feature quality and timely regression identification.
  • Work with other worldwide teams including software, hardware, architecture, and OEM support.

Skills

C++
C
Graphics driver development
Linux
Vulkan
OpenGL
Communication skills

Education

Bachelor's degree (EE/CS/CE)

Job description

NVIDIA is seeking a Linux Graphics Software Engineer to join the Linux graphics driver team in Santa Clara, CA. You will architect and develop features to support Wayland, Vulkan, and OpenGL, while maintaining driver quality across platforms.

You should have a Bachelor's degree and 3+ years' hands-on graphics software experience on Linux, with strong C/C++ skills and good communication. The role offers equity and benefits with a base salary range of 116,000 USD to 189,750 USD.

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