Linux Graphics Engineer (Vulkan/OpenGL) - Equity

NVIDIA

Santa Clara (CA)

On-site

USD 116,000 - 190,000

Full time

13 days ago
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Job summary

NVIDIA in Santa Clara, CA is seeking a Linux Graphics Software Engineer to define, design, and implement graphics software for Linux Vulkan and OpenGL, supporting both professional and consumer products.

You will work on driver-level and platform technologies, optimize performance across Linux distributions, collaborate with global teams, and contribute to automated testing to prevent regressions. A 3+ year track record in C/C++ and Linux graphics is required.

Qualifications

  • Bachelor’s or higher in electrical engineering, computer science, or computer engineering (or equivalent).
  • 3+ years hands-on experience developing graphics system level software, especially for the Linux OS.
  • 3+ years of programming experience in C and C++.

Responsibilities

  • Definition, design, development and automation of Linux Vulkan/OpenGL graphics software.
  • Develop and maintain software for NVIDIA GPUs on Linux across current and upcoming OS versions.
  • Collaborate with test automation and global teams to ensure feature quality and identify regressions.

Skills

C/C++

Education

Bachelor's degree in EE/CS/CE

Job description

NVIDIA in Santa Clara, CA is seeking a Linux Graphics Software Engineer to define, design, and implement graphics software for Linux Vulkan and OpenGL, supporting both professional and consumer products.

You will work on driver-level and platform technologies, optimize performance across Linux distributions, collaborate with global teams, and contribute to automated testing to prevent regressions. A 3+ year track record in C/C++ and Linux graphics is required.

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