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NVIDIA in Santa Clara, CA is seeking a Linux Graphics Software Engineer to define, design, and implement graphics software for Linux Vulkan and OpenGL, supporting both professional and consumer products.
You will work on driver-level and platform technologies, optimize performance across Linux distributions, collaborate with global teams, and contribute to automated testing to prevent regressions. A 3+ year track record in C/C++ and Linux graphics is required.
NVIDIA in Santa Clara, CA is seeking a Linux Graphics Software Engineer to define, design, and implement graphics software for Linux Vulkan and OpenGL, supporting both professional and consumer products.
You will work on driver-level and platform technologies, optimize performance across Linux distributions, collaborate with global teams, and contribute to automated testing to prevent regressions. A 3+ year track record in C/C++ and Linux graphics is required.