Linux Graphics Software Engineer — Vulkan & OpenGL

NVIDIA

Santa Clara (CA)

On-site

USD 116,000 - 189,750

Full time

14 days+

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Job summary

NVIDIA is seeking a Linux Graphics Software Engineer to join the graphics driver team. You will design and develop Vulkan and OpenGL features for Linux on NVIDIA GPUs and improve driver quality through testing and automation.

Applicants should have a Bachelor’s degree in EE/CS/CE and 3+ years of hands-on Linux graphics software experience in C/C++. Strong communication and collaboration with global teams are essential, with equity and benefits offered.

Qualifications

  • A Bachelor’s or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience).
  • 3+ years 'hands on' experience developing graphics system level software, especially for the Linux OS.
  • 3+ years of programming experience in C and C++.
  • Very good oral and written communication skills.

Responsibilities

  • Define, design, development and automation of Linux Vulkan and OpenGL graphics software.
  • Develop and maintain software technologies for NVIDIA GPU hardware on Linux OS.
  • Collaborate with test automation to identify regressions and ensure feature quality.
  • Work with global teams including software, hardware, architecture, and OEM support.

Skills

C language
C++ language
Linux

Education

Bachelor's degree in EE/CS/CE

Job description

NVIDIA is seeking a Linux Graphics Software Engineer to join the graphics driver team. You will design and develop Vulkan and OpenGL features for Linux on NVIDIA GPUs and improve driver quality through testing and automation.

Applicants should have a Bachelor’s degree in EE/CS/CE and 3+ years of hands-on Linux graphics software experience in C/C++. Strong communication and collaboration with global teams are essential, with equity and benefits offered.

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