Software Engineer, Linux Graphics

NVIDIA

United States

On-site

USD 116,000 - 190,000

Full time

13 days ago
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Job summary

NVIDIA in the United States is seeking a Linux Graphics Software Engineer to define, design, and develop Vulkan and OpenGL graphics software for Linux. You will work across cross-functional teams to ensure performance and feature quality on current and upcoming Linux-based OSs, with emphasis on cross‑platform implementations.

Requirements include a Bachelor’s or higher in EE/CS/CE, 3+ years in graphics system‑level software, and strong C/C++ programming.

Qualifications

  • Bachelor’s or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience).
  • 3+ years "hands on" experience developing graphics system level software, especially for the Linux OS.
  • 3+ years of programming experience in C and C++.
  • Very good oral and written communication skills.

Responsibilities

  • Define, design, develop and automate Linux Vulkan and OpenGL graphics software.
  • Develop and maintain software targeting NVIDIA GPU hardware on Linux-based OSs.
  • Collaborate with test automation to achieve outstanding feature quality and identify regressions.
  • Work with worldwide internal teams across software, hardware, architecture, and OEM support.

Skills

Graphics system level software
C and C++ programming
Communication skills

Education

Bachelor’s or higher degree in EE/CS/CE

Job description

We are now looking for a Linux Graphics Software Engineer! NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as “the AI computing company”.

What You’ll Be Doing
  • You will be involved in the definition, design, development and automation of innovative professional and consumer Linux Vulkan and OpenGL graphics software.
  • Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware: on the current and upcoming Linux based operating systems. Ensuring the best performance and feature quality running on cross platform implementations.
  • Collaborate with test automation to achieve outstanding feature quality and to timely identify regressions.
  • Work with other worldwide internal teams, including software, hardware, architecture, and OEM support.
What We Need To See
  • A Bachelor’s or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience).
  • 3+ years "hands on" experience developing graphics system level software, especially for the Linux OS.
  • 3+ years of programming experience in C and C++.
  • Very good oral and written communication skills.
Ways To Stand Out From The Crowd
  • Prior experience with Linux gaming development.
  • Low-level Linux operating system knowledge, specifically memory/resource management, scheduling, and process control.
  • A self-motivated teammate with good attitude.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 116,000 USD - 189,750 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until August 29, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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