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NVIDIA in the United States is seeking a Linux Graphics Software Engineer to define, design, and develop Vulkan and OpenGL graphics software for Linux. You will work across cross-functional teams to ensure performance and feature quality on current and upcoming Linux-based OSs, with emphasis on cross‑platform implementations.
Requirements include a Bachelor’s or higher in EE/CS/CE, 3+ years in graphics system‑level software, and strong C/C++ programming.
We are now looking for a Linux Graphics Software Engineer! NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as “the AI computing company”.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 116,000 USD - 189,750 USD.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until August 29, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.