Lighting Artist: Cinematic Game Lighting (Austin)

Nintendo of America Inc

Austin (TX)

Sur place

USD 41 000 - 76 000

Plein temps

14 jours+
Générateur de candidature

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Avantages offerts par ce poste

Paid weekly
Health care benefits available
Paid time-off provided
Paid holidays observed
Access to Nintendo discounts

Résumé du poste

Retro Studios in Austin, TX is seeking a lighting artist for an onsite contract to shape mood and visuals across levels, ensuring color, exposure, and composition align with art direction.

The role requires experience lighting game levels, strong grasp of PBR, and proficiency with real-time engines such as Unreal or Unity. Collaboration with art and design teams is essential. Experience with Arnold, Renderman, or other high-end renderers is a plus.

Qualifications

  • Experience lighting levels for games and matching art direction.
  • Strong eye for color, value, and composition through lighting.
  • Solid understanding of real-time rendering and PBR workflows.
  • Ability to work with Unreal/Unity and other renderers.
  • Self-motivated, organized, and able to meet deadlines.

Responsabilités

  • Creates mood through lighting of levels and cinematics aligned with art direction.
  • Establishes color palettes, value structures, and compositions through lighting.
  • Adjusts post effects for level lighting (exposure, color grading, fog, bloom).
  • Collaborates with level art and design to achieve goals.
  • Maintains visual continuity and performance across the game.

Connaissances

Color theory
Lighting for games
PBR rendering knowledge
Real-time engine experience
Artistic problem solving
Team collaboration
Renderer expertise

Outils

Unreal Engine
Unity
Frostbite
Arnold
RenderMan
V-Ray
Octane
Mitsuba

Description du poste

Retro Studios in Austin, TX is seeking a lighting artist for an onsite contract to shape mood and visuals across levels, ensuring color, exposure, and composition align with art direction.

The role requires experience lighting game levels, strong grasp of PBR, and proficiency with real-time engines such as Unreal or Unity. Collaboration with art and design teams is essential. Experience with Arnold, Renderman, or other high-end renderers is a plus.

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