Game Tools Designer (Editor UX & Visual Scripting)

Braintrust

United States

Remote

USD 80,000 - 196,800

Full time

14 days+
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Benefits offered by this job

Fully remote work arrangements
Paid parental leave
Health, Dental and Vision Benefits
401(k) Matching Program
Generous Paid Holidays and Sick Leave

Job summary

A leading tech company is seeking a Game Tools Designer to develop tools that facilitate visual creation for simulation environments. This role requires 4+ years in systems design or UX, a strong grasp of game development workflows, and experience with visual scripting. Ideal candidates are comfortable working closely with engineers and can design user-friendly tools. This position offers remote work options with competitive benefits.

Qualifications

  • 4+ years experience in systems design, UX, or tools design.
  • Strong understanding of simulation/game development workflows.
  • Experience with visual scripting systems.

Responsibilities

  • Design end-user tools for visual creation of simulation content.
  • Create design specs and user flows.
  • Collaborate with engineers to implement your tools.

Skills

UX design
tools design
systems thinking
visual scripting

Tools

Unreal Editor
Unity
Godot

Job description

Game Tools Designer (Editor UX & Visual Scripting)

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Game Tools Designer (Editor UX & Visual Scripting)

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Job Description

Are you an experienced and technically-savvy designer who loves building tools that empower others to create? Do you thrive at the intersection of UX, systems design, and game logic? We’d love to talk with you!

Job Description

Are you an experienced and technically-savvy designer who loves building tools that empower others to create? Do you thrive at the intersection of UX, systems design, and game logic? We’d love to talk with you!

At Battle Road, we’re applying state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations. AtomEngine, our flagship platform, powers immersive wargaming and decision support for real-world scenarios. We're fast evolving AtomEngine into a powerful and intuitive simulation authoring environment—one that enables analysts, planners, and operators to create their own entities, behaviors, and scenarios without writing code.

Position Summary

We’re looking for a Tools Designer to lead the design of these authoring workflows. You’ll work at the intersection of game design, UX, and systems thinking—crafting tools that are powerful but never overwhelming. Think Unreal’s Blueprint Editor, StarCraft II’s Galaxy Editor, or Arma 3’s Eden Editor, reimagined for military-grade simulation.

Key Responsibilities

  • Design end-user tools that enable visual creation, modification, and validation of simulation content—including unit types, behaviors, and scenarios
  • Create design specs, user flows, and paper prototypes for editor extensions and custom interfaces
  • Collaborate with engineers and simulation designers to bring your tools to life within our Godot-based editor
  • Develop mental models, interaction patterns, and UX principles for a wide range of users—from military SMEs to technical developers
  • Prioritize simplicity, clarity, and reliability in tool design to empower non-programmers to build with confidence
  • Contribute to the long-term vision of AtomEngine as a scalable, extensible authoring platform
  • Observe users, gather feedback, and iterate on tools post-launch
Required Qualifications

  • 4+ years experience in systems design, UX, or tools design for games, game engines, simulation platforms, or creative tools
  • Strong understanding of simulation/game development workflows and how content is created in tools like Unreal Editor, Unity, or custom in-house engines
  • Experience with visual scripting systems (e.g. Unreal Blueprints, node-based editors, behavior trees)
  • Comfortable working closely with engineers and contributing meaningfully to implementation discussions (e.g., architecture tradeoffs, performance implications, plugin design)
  • Proficient in producing clear design documentation and user flows for engineering handoff.
  • Empathy for non-technical users; ability to design tools that are powerful yet approachable
  • Familiarity with Godot or interest in learning it

Preferred Qualifications

  • Located in the Washington D.C. or Orlando, FL area.
  • Experience working with simulation, modeling, defense, or game-based technologies.
  • Active or previously held security clearance is a plus.

Physical Work Requirements

  • You can sit, operate a computer, and a phone for extended periods.
  • Work is primarily performed indoors.

Benefits:

  • Fully remote work arrangements.
  • Paid parental leave.
  • Affordable Health, Dental and Vision Benefits.
  • 401(k) Matching Program.
  • Life Insurance.
  • Generous Paid Holidays, Time-off and Sick Leave.
  • Awesome team & company culture.

Equal Opportunity Employer:

Battle Road Digital is an Equal Opportunity Employer. We believe we are best equipped to help our employees, customers and the communities we serve live better when we really know them. That means understanding, respecting and valuing diversity – unique styles, experiences, identities, ideas and opinions – while being inclusive of all people. Employment decisions are made without regard to race, color, religion, national origin, gender, sexual orientation, gender identity, age, physical or mental disability, genetic factors, military/veteran status or other characteristics protected by law.

Seniority level
  • Seniority level
    Mid-Senior level
Employment type
  • Employment type
    Full-time
Job function
  • Job function
    Engineering and Information Technology
  • Industries
    Technology, Information and Internet

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