Lecturer - Information Sciences & Technology

The University at Albany, State University of New York

City of Albany (NY)

On-site

USD 65,000 - 90,000

Full time

14 days+
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Job summary

The University at Albany, State University of New York invites applications for a Lecturer in Game Design & Development (GDD) in the CEHC. The position focuses on teaching game design and development across undergraduate and graduate courses, including game programming, game art, and UI/UX for games.

The successful candidate will contribute to curriculum development, provide regular office hours, advise students, and facilitate interdisciplinary projects; they should demonstrate a strong

Qualifications

  • MA, MS, MFA in Game Design & Development or closely related field by 8/20/2027.
  • Three+ years of academic teaching or professional training experience.
  • Two+ years of demonstrated experience with Unity, Unreal or other major game engine.
  • Demonstrated experience teaching undergraduate and/or graduate courses in varying modalities (in-person, online, and/or hybrid).

Responsibilities

  • Teach undergraduate and graduate courses in game design & development in multiple areas (e.g., game programming, game art, game technology, UI/UX).
  • Create engaging undergraduate curriculum in game design & development.
  • Contribute to curriculum development of the GDD major/minor.
  • Provide regular office hours for advising and student support.
  • Support diversity, equity, access, inclusion, and belonging in teaching and campus community.

Skills

Unity
Unreal Engine
Game Design
Teaching

Education

MA / MS / MFA in Game Design & Development

Job description

Location: Albany, NY Category: Faculty Job Type: Full-time Posted On: Mon Aug 10 2026 Job Description:

The College of Emergency Preparedness, Homeland Security and Cybersecurity (CEHC) is the first of its kind in the nation; uniting people, technology and knowledge to address the challenges of the 21st century. ETEC is the $180M research, instructional and entrepreneurial complex in which CEHC resides, providing our faculty state of the art laboratory and teaching spaces.

CEHC seeks applicants in the Information Sciences & Technology Department for a Lecturer in Game Design & Development (GDD). The candidate will teach game design and development courses which may include but are not limited to game programming, technical art, game technology, the business of games, game studies, UI/UX for games, and game design. The candidate will provide service to the University and advise students and may also facilitate graduate/undergraduate interdisciplinary research projects; lead client-based projects; and help lead co-curricular activities.

The Lecturer of Game Design & Development will play a role in shaping the academic experiences of students in the GDD major and minor. The position offers an opportunity for a dynamic educator and practitioner to contribute to a rich interdisciplinary curriculum. Ideal candidates will bring a strong foundation in game design through their teaching or training program and demonstrate a vision for contributing to the GDD program.

Functional and Supervisory Relationships:

  • Reports to Department Chair
  • Supervises the following positions: none
  • May supervise employees as assigned (if no direct reports at time of filling position)

Job Requirements:

  • Teach undergraduate and graduate courses in game design & development in one or more areas which may include but not limited to game programming, game art, game technology, the business of games, game studies, UI/UX for games, and game design.
  • Create engaging undergraduate curriculum in game design & development in one or more areas such as game programming, game art, game technology, the business of games, game studies, UI/UX for games, and game design.
  • Contribute to the development of curriculum of the GDD major/minor.
  • Provide regular office hours for individualized academic advising and student support for students in the GDD program, including course planning, degree progression, and referrals to university support services to address academic challenges.
  • Support diversity, equity, access, inclusion, and belonging relative to their role in teaching, service, and building relationships within a diverse campus community.
  • Applicants must demonstrate an ability to develop inclusive and equitable relationships within our diverse campus community.
  • Applicants must demonstrate an ability to support diversity, equity, access, inclusion, and belonging relative to their role.

Job Requirements:

Minimum Qualifications:

  • A MA, MS, MFA in Game Design & Development, Information Science, English, Animation, Computer Science, Engineering or Networking, or a closely related field from a college or university accredited by a U.S. Department of Education or internationally recognized accrediting organization by 8/20/2027. Candidates who will not hold the degree by this date will not be considered.
  • Three or more years of academic teaching or professional training experience.
  • Two or more years of demonstrated experience with Unity, Unreal or other major game engine.
  • An ongoing professional practice which includes any of the following: game or play-related work, commercial or indie game development or game-related asset production / technical art.
  • Demonstrated experience teaching undergraduate and/or graduate courses in varying modalities (in-person, online, and/or hybrid).

Preferred Qualifications:

  • A terminal degree in Game design and development, Information Science, English, Animation, Computer Science, Engineering or Networking, or a closely related field from a college or university accredited by a U.S. Department of Education or internationally recognized accrediting organization.
  • Experience teaching graduate courses in game design & development such as game programming, game art, game technology, the business of games, game studies, and game design.
  • Demonstrated experience or teaching in multiple modalities (in-person, online, and/or hybrid).
  • One or more years working in the game design and development industry.
  • Demonstrated experience in collaborative, cross-disciplinary game design and/or development projects.

Working Environment:

  • Typical office environment
  • In-person and on-line courses

Professional Rank and Salary Range: Lecturer (Academic-year appointment).

The Jeanne Clery Disclosure of Campus Security Policy and Campus Crime Statistics Act, or Clery Act, mandates that all Title IV institutions, without exception, prepare, publish and distribute an Annual Security Report. This report consists of two basic parts: disclosure of the University's crime statistics for the past three years; and disclosures regarding the University's current campus security policies. The University at Albany's Annual Security Report is available in portable document format PDF by clicking this link http://police.albany.edu/ASR.shtml

Pursuant to New York Labor Law §194-a, the University will not seek, request, or rely upon an applicant's wage or salary history in determining whether to interview, hire, or establish compensation for an applicant. Applicants are not required to provide wage or salary history information as a condition of employment consideration. Salary history may only be verified in the limited circumstances permitted by law.

THE UNIVERSITY AT ALBANY IS AN EO/AA/IRCA/ADA EMPLOYER.

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